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Now I have finished my underwater tunnel I have built somewhere for my railway to stop at. The cart comes in from the left, hits the booster and then hits the sloped booster track (unpowered). I am supposed to hit the button, powering both track sections which releases the cart and boosts me off to the right, where another booster sends me off to a bridge under construction.Image of the station On the way back it hits a booster, then is suppoed to halt on the downwards slope until I push the button...although it doesn't happen. If the cart is travelling at a slow speed (empty or occupied) then it will halt like this, as expectedMinecart stopped at the station.

Currently, after it hits the booster it will zoom past the halt leaving me to jump out at the right point and smash the minecart to stop it running away.

Is there a way of making sure that the cart stops, or should (can) I engineer a method to bypass the booster on the inbound approach to the station?

(this is as about as advanced as I get with redstone, so feel free to suggest contraptions with pressure plates and such, but my ability to understand, less implement them may be very low indeed)

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    also, is it me or are the pictures quite dark? I thought my tunnel was well lit...
    – tombull89
    Commented May 3, 2011 at 20:55
  • 2
    Im seeing it well lit
    – camiloqp
    Commented May 3, 2011 at 21:14
  • Sorry, I'm not clear on what's happening in the question. Are you saying that the cart zooms over power rails while they're unpowered? Commented May 3, 2011 at 21:42
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    Try putting a powered rail at the bottom of the little slope, where the normal rail currently is. (In addition, this will remove the need for both pieces of Redstone Dust, as connecting the button to one will power all three.)
    – Kevin Yap
    Commented May 3, 2011 at 22:51
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    @Tombull > If you click "texture packs" on your main game menu, it will open the texture packs folder of your client. From there you only need to move up one directory to find your saved screenshots. Hope this helps. :)
    – GnomeSlice
    Commented May 4, 2011 at 13:53

3 Answers 3

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My suggestion would be to change the normal rail at the bottom of the dip into a powered rail. This also removes the need for two pieces of Redstone dust, as one would power the whole section.

You don't need to use Redstone to bypass that on the way in; you could simply build something like this (it might take you a bit to manipulate the tracks like this):

enter image description here enter image description here

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  • hmm, that's a nice looking skin. where can i get it?
    – chandsie
    Commented May 4, 2011 at 3:37
  • Yeah, I really like it. It's ShortStuf7's Clean Design Pack.
    – Kevin Yap
    Commented May 4, 2011 at 4:02
  • I'll give the add-powered-track method and if that doesn't work I'll see about setting up a bypass, thanks.
    – tombull89
    Commented May 4, 2011 at 7:55
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If that's the end of the line, I would suggest this method that is (in terms of gold a lot!) cheaper then Kevin Y's: enter image description here

When arriving, the booster track will send the cart up the slope and it will stop at the block.

When leaving, approach from behind to give it a small push and jump in as soon as it starts moving. The booster track will send you on your way.

To exit without the cart shooting back down the track, face where you came from, exit the cart, and walk 2-3 blocks down the track before turning.

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If you don't mind using a bit more of resources, you could create a mechanism to stop the train using detector rails and redstone, like this: enter image description here

provided that the train enters the station already sped up.

Placing the blocks like this enter image description here

the train will activate the detector and will disable the powered rails in the center, just like this

enter image description here

and the train will stop when it arrives at the deactivated rails.

Notice how the redstone torch is placed on top of a block and the redstone "wire" is placed one block below: this way, if the wire receives a signal it will deactivate the torch, which will, therefore, cut the power to the rails and lead the cart to stop.

If the distance between the powered rails and the detector rail is longer, you might need to add one or more redstone repeaters to cause a delay, so the powered rails will only deactivate when the cart arrives on top of them.

Once stopped, the rails will activate again but the cart will not move because it needs a boost to start moving. To start moving again, you just need to provide that boost, by either pushing the cart or by pressing W while facing the direction you want to go.

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