I see Quick Hit as the recommended method of dealing with basically everything late game in Final Fantasy X.

Why isn't Doublecast ever recommended for dealing with anything late game?


Doublecast is Rank 3 and Quick Hit is Rank 2 (on the remastered versions of Final Fantasy X.)

This means that you can get in 3 spells to every 2 attacks. Presumably every attack does 99,999 damage late game, so it seems like Doublecast would be better.

  • Are you saying to use Double cast and cast 2 Quick Hits? Normally a mage would have Double cast and would not have Quick Hit – Huangism May 8 '15 at 18:05
  • @Huangism I've edited to clarify. – Jonathan Mee May 8 '15 at 18:35
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    I've always wondered this myself ever since the international and later editions made Quick Hit slightly less ridiculous. – two bugs May 8 '15 at 18:44

The damage done to Penance by a Maximum Magic character under the effect of Focus x 5 is 39,000: http://www.gamefaqs.com/boards/643146-final-fantasy-x-x-2-hd-remaster/69088560#5

According to the answer to this question Magic +20% is applied directly to the damage dealt by an attack based in that stat, so: the damage dealt to Penance would be 46,800.

Since Doublecast will do Ultima twice you're looking at a total damage of 93,600.

With Maximum Strength and 170 Luck you can do 99,999 critical damage per hit against Penance on a Quick Hit.

Since the Rank of Doublecast is 3 and the Rank of Quick Hit is 2 This means you'll get 2 attacks to every 3 casts, so your actual attack damage would be: 199,998 and your actual cast damage would be: 140,400.

If we use Penance as the gold standard of Doublecast versus Quick Hit, Doublecast is about 70% as effective as Quick Hit.

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