I'm building a parkour map where if a player falls on a red wool, that particular player needs to be teleported to the start of that level. The problem is that many players can be playing at the same time, so I cant do
@p which will teleport the nearest player. Is there any way to get the coordinates of the player who falls on the red wool so that I can use:
/tp @p[x,y,z,0] X Y Z
Or is there any other way?