I have a large amount of
plump helmets to make alcohol. Some have been placed in barrels, and others placed directly on the food stockpile.
Still is in the same room as the food stockpile where all the plants are. Whenever I get new plants, I always begin making alcohol with the Still by queuing up the brew from plant option.
The brewer begins brewing, but after a minute or two, I suddenly get spammed with messages that say:
<dwarf_name> cancels Brew drink from plant: Needs unrotten DRINK_MAT-producing plants
Then the option to brew from plant becomes red. Yet, my food stockpile still has a large amount of plump helmets.
There is a thread on bay12forums that has the same problem, and the proposed checklist on page 2 does not apply to me because:
(a) My stockpile is not linked to my Still. Anyone can access it.
(b) My plants are not being hauled. They are already on the ground in the stockpile or in standing barrels.
(c) My stockpile and Still are not in a burrow.
I'm using Mayday tileset, although I don't think this should matter?
What could be wrong?