I'm trying to level a new character and I want to do so as efficiently as possible. I'm doing Slayer for all of my combat training, and will do whatever and expect to have any necessary gold for my weapons at my disposal.
As my Attack rises, I will have fewer misses. But as my strength rises, each hit will hit harder. Also, as my Attack rises I am granted access to higher level weapons which further increase my Attack bonus and max hit from the Strength bonus it confers.
If I had the Attack formula (percent chance to hit for given Attack and Defense values) and the Strength formula (max hit for a given Strength value) I would write a swing-for-swing simulator. Unfortunately, I don't have those formulas. If I had those, it would be great. In their absence, I'm seeking another way to objectively determine my order of training.
For the record, I plan to use the following weapons at the various Attack levels. I would consider other weapons if I can see an objective case for using them, though.
Attack Level - Weapon 1 Bronze Longsword (starting weapon) 5 Steel Scimitar 10 Black Scimitar 20 Mithril Scimitar 30 Adamant Scimitar 40 Rune Scimitar 60 Dragon Scimitar 70 Abyssal Whip (for Attack and Defense) 70 Dragon Scimitar (for Strength)
My character is already in the 30's for Attack and Defense thanks to the waterfall quest, but ideally the answer covers the earlier levels for completeness sake.
- Attack and Strength contribute to DPS (and thus XPH) in different ways.
- I seek the formulas that determine hit rate and max hit.
- Failing in that, I seek a way to objectively determine whether I should be training with Attack or Strength at any given moment.
- This question ignores Defense as obviously, from an XPH perspective, the longer I wait to do defense the better, since Experience will always be higher at higher Attack and Strength levels.
- My question is only concerned about Old School RuneScape (RS07). None of this fandangled EOC malarkie. corsiKa proceeds to rant about "back in his day", and implies that kids should get off his lawn.
I have found the attack formula under the RS3 wiki. I don't know if it applies to Old School RS, or if it's an artifact of the EOC update. It's pretty simple, though, and seems logical to be an OS RS formula:
Attack Skill (bonus included) ----------------------------- * weakness Defense Skill (bonus included)
Where weakness is either .45, .55, .65 or .9 depending on how weak the monster is to that attack type.
Thus, in order to determine a true "chance to hit formula" more work would be required to determine what a typical defense skill is for, let's say, the common Slayer task creatures.