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I was experimenting with the Nodus client on 1.8.3 and tried out x-ray mode, whenever that is enabled the chunks auto refresh. When I turn it off, I have lighting issues in my single player world even with the vanilla launcher, as shown below (click to enlarge).

Nighttime3 Daytime Nighttime1

Areas that should not be lit at all are always bright.

I currently have no idea how to fix this and it is rather annoying having areas completely bright. I tried placing torches in areas and breaking them but that did not work out. I also tried doing F3 + auto refresh chunks and other debug tools.

Is there any way that I can fix this or am I stuck with this issue?

  • Is there anyway that I can fix this or is it a permanent problem – rdadkins Jun 7 '15 at 20:40
  • What part of the image has lighting issues? The color difference is biome based i believe – ModDL Jun 7 '15 at 20:54
  • @ModDL OP seems to mean the fullbright, not the biome change. It's most evident to the right of the image where the farm under the roof is still completely lit. – SirBenet Jun 7 '15 at 21:02
  • Is this lighting problem still present on a vanilla client, or only when you use the world with nodus? – SirBenet Jun 7 '15 at 21:04
  • @colorfusion The above photo was taken with Optifine and that is all. The issue persists for the whole chunk (I believe) because everything underground is fully lit up. Here is a night picture with a vanilla client. This is the area to the left of the cursor in the original image. And this is an area in the distance that is another example of the issue. – rdadkins Jun 7 '15 at 21:30
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This happens when a player burns down a large chunk of forest at once. This can be easily fixed by using MCEdit to relight those chunks:

  1. Open the world in MCEdit via Quick Load or Open... buttons
  2. Select Chunk control in the toolbar
  3. Select the chunks to relight
  4. Click Relight
  5. Save the world: Menu > Save

example

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