5

For example, if I acquire the level-2 skill on the light/fast attack 'tree' and activate it (by placing it in a 'slot'), does the level-1 skill too get activated by default or do I have to equip it in another 'slot' for it to be active?

So basically, does activating a skill in a skill tree activate all other skills above it by default, or do they have to be placed in separate slots?

  • When you mean lower down, do you mean the tiers of the skill tree, or the previous levels of the same skill? – David Yell Jun 9 '15 at 12:44
  • I believe he means "skills that are directly above the newly purchased skill". i.e. "Does Precise Blows (swordsmanship, light, #2) include the benefits from Muscle Memory (swordsmanship, light, #1)". – Jeeva Jun 9 '15 at 13:46
  • @Jeeva Yes that's exactly what I mean – SaintSix_ Jun 9 '15 at 14:30
5

You have to equip skills in slots to have them active, lower level or not.

  • Are you sure? Cause there's only 12 slots and what, 85(?) skills, so that would drastically limit my options – SaintSix_ Jun 9 '15 at 14:35
  • Yes. You can test this, if you wish, by (saving first if you don't want the skill long-term, and) equipping a skill such as Survival Instinct (+500 Vitality), and removing it. You should be able to see your max vitality jumping. Alternatively, you could toggle Muscle Memory, and check the character stat sheet ('C', on PC). You should be able to see Light Attack damage changing. – Jeeva Jun 9 '15 at 14:37
  • 2
    Additionally, I would say that you might be surprised at how over-powered a few decent skills will make you in combination. – Jeeva Jun 9 '15 at 14:38
  • Additionally (#2), As opening up the list of active skills stops time. You can change out your current skills and mutagens on the fly. This can be stupidly overpowered. – tjd Oct 28 '15 at 19:53
1

Each icon is a separate skill that needs to be put in slot to be active. Everything outside the skill slot is not active.

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