I own a realm that has the "Keep Inventory" rule enabled. (so when one dies, their inventory is not dropped) I'm building a puzzle dungeon that other players can run through but I'd like there to be some risk. Is it possible to define an area where the "Keep Inventory" rule is false?
I'm sure I could copy the inventory of a player upon death, drop the items as entities and clear it but I'm wondering if there was a more direct way to accomplish this.
(Command Blocks are enabled)