Up until this point in my progress. All Ive done is upgraded my vault little by little, collecting a few caps, couple of uniforms, and some pretty decent weaponary. Currently on a new game. I've got 25 dwellers, I'm able to maintain my power, food, and my water all at full capacity. I've already got Lucas Simms legendary dweller. He came to me right at the beginning of the game at level 36 in a lunch box. He's level 50 now. My max level for my common dwellers as of now are somewhere around 18-24. I've also taking the time and put in quite a bit of effort to upgrade my Gym 3 times, and let me just say WOW! that took for ever. I sent my legendary dweller out into the wasteland roughly for about 2 days 6 hours. I simply ran out of stim packs. I didn't want to risk funding such an attrosish fee of caps for Lucas Simms an his stats, all 80 of the items he found out in the waste land. So I brought him back before he made it to the armoury out in the waste at the 60:00 hour mark. Well, at least all 25 of my dwellers are now fully locked and loaded, and fully equipped with the nessacary uniforms in association to their corresponded rooms. Plus many extras. I've been taking this slow as in any fallout game. You simply just can't take it on all at once. Don't be so quick to upgrade your power, water,and food rooms with. First build 3 rooms side by side, then fill them up with dwellers. My suggestion on the second step is then to upgrade every room. Don't buy the next room simply cause you have enough dwellers to build it. Just know that it will cost power which is a total nuisance to try and cope with. Especially if you don't have enough resources to do so. When this happens we sometimes are forced to rush and what tends to happen quite often is it just failed. And let me state thatfew rushes which halts production and puts everything into chaos, not only slows the timer down but damages your dwellers, especially if your rushing in a fully upgraded room. Not having stim packs will put them into jeopardy because say you rushed. And a fire breaks out, they get hurt, u rush again that fails too, and you do it one more time to see if you can't get it to just magically work for you and nope, that failed too. Now if a fire or infestation happens in that room even though you didn't rush it, and you don't have the stims to revive them, this especially near that start of the game is gonna kill you. I even almost gave up a few times myself but trial and error. So Before you rush, be prepared, always provide the adiquit resources for every scenario in game. Health also has an impact and also regulates to some degree of a dwellers happiness. All I know is for me and my 25 dwellers, happiness is finally raising to 100, four of my dwellers have a strength of 10 only after a few days of waiting. Trust me it will all be worth it. These are going to be some fierce breeding grounds in the next couple days. Lol. I realize I need dwellers, in order to have dwellers I need food and water. Well time to impregnat around 10 females and get my next two rooms in order. A new fully upgraded diner and water treatment plant definatley will require an new power plant. So that's going to be 18 people I've got to be ready to provide for before I even build that stuff. The training rooms lol. I've grasped the concept of this game and I find this really enjoyable. As long as I'm able to continually have in my possession stim packs I should be fine. Rad always are God to have to, I will figure out later just how important they really are. Please Forgive me if this isn't in depth all that much I realize this, I'm just posting my findings so far on this obviously fun and addicting game. I just started playing this after all.