On Epic Battle Fantasy 4 enemies that seem to have their hp bar completely empty still live, but they die after they take one hit. Is this a bug or is it natural?

  • That definitely seems like a bug. Does it happen consistently? What enemies is it doing it for?
    – Rob Watts
    Commented Jun 17, 2015 at 21:44
  • @Rob Watts it doesn't happen all the time, but let's say there is a 20% chance of it popping up, the enemies' type is irrelevent, it happens to ANY.
    – user100602
    Commented Jun 17, 2015 at 21:46

2 Answers 2


Yes, It is a bug. However, it is only a minor visual error and it has no effect on gameplay.

If the monster has very few HP remaining, the HP bar may appear empty. As a programmer, I think it is very likely that the number of pixels that are filled in is calculated based on the ratio of current HP / Max HP, and that there was no special handling done if this rounds down to zero.

For example, assume that the HP bar is 300 pixels long (it may actually be shorter or longer; this number is for illustrative purposes only), and that the enemy has 11 HP remaining out of a maximum of 8000.

  • (11 / 8000) * 300 = 0.4125
  • 0.4125 rounded to the nearest integer is 0

Note that if you have previously scanned this enemy type, you will be able to see their current HP when you hover over the ? icon next to the monster.

I encountered this issue twice yesterday while playing. In the screenshot below, notice that the Red Clay (2nd monster from the top) has an empty life bar but 8 HP remaining.

screenshot of empty health bar

  • Yeah, when i hover over the "?" it shows the actual hp, i didn't think about it before. Thanks.
    – user100602
    Commented Jul 1, 2015 at 16:45
  • @Vengeance If you found this answer accurate and helpful, can you please accept it? Thanks.
    – Mike R
    Commented Sep 2, 2015 at 13:20

I don't remember ever seeing that as played through EBF4. It's definitely not something that should be happening 20% of the time for all enemies. That is definitely a bug of some kind.

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