I'm trying to make an RPG adventure where the player can interact with different stuff. For example, if he walks up to a crafting table, then this text should come up in chat:
[Robert:] I wish there was a Crafting Guide in Minecraft or something, it's always so hard to remember what some of the crafting recipes are!
The crafting table works fine, I have a hopper clock connected to a redstone which has a repeater going into a command blocks saying:
/testfor @a[6,80,3,1]
Connected to a comparator connected to a command block saying
/tellraw @p ["",{"text":"[Robert:] ","color":"dark_blue"},{"text":"I wish they had a crafting guide in Minecraft or something, it's always so hard to remember what some of the crafting recipies are!","color":"white"}]
This works fine. When I walk up to the crafting table, it works. But when I walk up to the ladder, well that's a different story.
In my "Ladder Interaction" section of the redstone, I have the same hopper clock, with the same item, connecting to the comparator in the same way, with the redstone to the repeater, connected to this command block:
/testfor @a[-20,84,7,3]
Connected to a comparator which is then connected to:
/tellraw @p ["",{"text":"[Robert:] ","color":"dark_blue"},{"text":"Uh-Oh! The lava must've burned some of the ladders, so I need another ladder in order to get up. Come on! Better find one quickly!","color":"white"}]
I don't understand why this one won't work but the other does. I changed my redstone clock to a hopper clock, like I said, because people said that it keeps the chunks loaded and stuff, but it still doesn't work.
Here's a picture of my design:
Can you help me?