Throughout BioShock, if the player dies, they resurrect from a conveniently placed Vita-Chamber. I assumed the Vita-Chamber was simply a clever way to mask the player overcoming death, and as a story element, should be ignored.
However, rather then simply being a means to an end, the Vita-Chamber is a legitimate piece of technology being used in Rapture. We should assume that the Vita-Chamber is relevant to the story, and not just a "story teller element" to mask the players constant death.
In BioShock 2, it is revealed that the main character comes back to life, after his Little Sister programs his D.N.A. into the Vita-Chamber system.
Throughout the game, you find notes on the Vita-Chamber system. One, in particular, gives you an important piece of information. The Vita-Chambers are only tuned to Andrew Ryan's D.N.A. and should ideally only resurrect Andrew Ryan.
It is shortly thereafter revealed that you are Andrew Ryan's son, and that is why the Vita-Chambers can resurrect you. Furthermore, The player character of BioShock 2 is first resurrected many years after his death. So there is a reasonably loose time requirement. At least up to ten years.
Given what we learn from the two games, a conclusion can easily be made. If Andrew Ryan were to die within fair proximity to a Vita-Chamber, he would simply reconstruct at the Vita-Chamber, just as the player does in BioShock and BioShock 2.
As soon as the player kills Andrew Ryan, he is able to resurrect from a nearby Vita-Chamber, and escape.
My question is, does he show up later, at all?
Can anyone confirm this a deliberate twist, and not just a simple a plot oversight?