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I have designed a dock in which you have a water stream preventing the boat from going out of my desired perimeter.

enter image description here

What I did was make a wall with a 3 block wide opening facing the water. Then place sign boards on either side so that there is no water stream towards the ocean or my dock.

enter image description here Here and there. After that all I had to do was put water both sides and the stream facing each other. At last cover it all up like that. enter image description here
I did some testing but I would like you guys to test it out too and answer if there are any problems.

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    Some daytime screenshots would be beneficial. Commented Jul 9, 2015 at 15:17
  • @biff Yeah I'll do that soon I thought night looked good on that. Commented Jul 9, 2015 at 15:25
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    "I did some testing but I would like you guys to test it out too and point if there are any problems." I'm not quite sure if our QA-site is well suited for this kind of request... Say someone posts an answer of any kind. How do the users go about up- or downvoting the answer?
    – DJ Pirtu
    Commented Jul 9, 2015 at 16:48
  • @DJ Pirtu if someone post an answer I expect it to be a short coming in my design. If others think it's true upvote. If it's a myth then down vote. So it will work. If it goes unanswered I will assume it works! Simple Commented Jul 9, 2015 at 16:56
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    This seems more like an answer than a question. Commented Jul 9, 2015 at 20:00

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Does it work... Well, I'll leave that up to you to decide. It does seem that it does hold a boat. So in that sense it does work. Hooray!

However, boats are finicky. Still. So there's a good chance that you'll end up just crashing it anyway. Since you get a whole boat back when you punch it, just breaking your boat and leaving it in a chest is probably a better option than crashing it into a wall anyway.

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  • True, but when I jump off it just goes too far that's why I did this to give a easy and simple commute. I'm too lazy to hit jump after shift key. :-P Commented Jul 9, 2015 at 17:48

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