You're editing the wrong file. Counter Strike Global Offensive (CS:GO) is working in other way than source do.
Exec cfg
To make the server exec you esl.cfg you've to add your exec command to the autoexec.cfg
Mapcycle
There is gamemodes.txt file around which you've to override and to do so you've to make a gamemodes_server.txt which looks like this (standard format in CS:GO)
// Values here override the default gamemodes.txt
"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"casual"
{
"convars"
{
"sv_allow_votes" "0"
"mp_roundtime" "4"
"add cvars here" "or under mode u want to run"
}
"mapgroupsMP" // List of mapgroups valid for this game mode
{
"mg_bomb" ""
"mg_hostage" ""
"mg_dust" ""
}
}
"competitive"
{
"convars"
{
"mp_startmoney" "800"
"mp_maxmoney" "16000"
"mp_match_end_restart" "0"
"add other cvars u want" "under gamemod u want to run"
}
the point here are those lines:
"mapgroupsMP"
{
"mg_bomb" ""
"mg_hostage" ""
"mg_dust" ""
}
In such mapgroups you can fill in maps and map cycles like the mapcycle.txt back in Source.
To create such a mapgroup you've to do the following:
//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////
"mapgroups"
{
"mg_custom" // mapgroup definition
{
"name" "mg_custom"
"maps"
{
"de_dust" ""
"de_aztec" ""
"cs_italy" ""
"de_dust2" ""
"de_train" ""
"cs_office" ""
"de_inferno" ""
"de_nuke" ""
"cs_estate" ""
}
}
}
}
Now you can use the server startcommand like +mapgroup mg_custom +map de_dust2 to start your own mapcycle.
Important!
You could just edit the gamemode.txt but those changes will be resetted as soon as you get an update.
If you need more help, you'll find some on Valves Developer Community page.
mapcommand instead ofchangelevelto set the starting map. It apparently does some internal logic thatchangeleveldoesn't that is required for the server to finish starting up. – Powerlord Jul 10 '15 at 13:27changelevelasmapdisconnects all players. – Powerlord Jul 10 '15 at 13:28