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Icyveins gives the following stat priority for an Arcane Mage:

  1. Intellect;
  2. Mastery;
  3. Haste;
  4. Multistrike;
  5. Critical Strike;
  6. Versatility.

In order to understand this I took my 100lvl arcane mage and estimated damage (dmg) increase for each stat (relative to the dmg you would have if this stat = 0%):

  1. +2.00% dmg for each +100 Intellect (if you have 5000 spell power)
  2. +1.71% dmg for each +100 Mastery
  3. +1.11% dmg for each +100 Haste
  4. +0.45% dmg for each +100 Multistrike (+1.51% chance for 2nd attack)
  5. +0.91% dmg for each +100 Critical Strike
  6. +0.77% dmg for each +100 Versatility (+0.35% armor)

Here priorities for all stats but Multistrike become obvious.

As far as I understand, multistrike is important because it doubles the chanse to get charge of Arcane missiles. But how to estimate importance of this chance and why one should put multistrike after haste and before critical strike?

Furthermore, when you upgrade your mage state priorities might change. For example, if you have 71% Mastery and only 5% Haste, then for +100 mastery you would get 1.71%/1.71 = 1.00% of dmg increase, and for each +100 haste you get 1.11%/1.05 = 1.06%, so haste becomes more important and I can estimate the moment when it does. But how to estimate the moment when multistrike becomes more (or less) important than some other stat?

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You can use SimulationCraft to plot how valuable different stats are (and where falloffs / peaks - aka soft caps - may be located).

The more plots you generate, the longer it will take. I recommend not using every thread possible to do this (this option is found in the settings of SimCraft), or else your computer will slow to an absolute crawl.

Depending on how thorough your simulation is and the specs of your computer, the simulation can take anywhere from a few minutes to a few hours.

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From reading previous guides your findings are very much correct. Stat priority for an arcane mage is int then mastery then haste followed by multi strike. My thoughts on this, although I don't what arcane mastery is i can say that adding haste is much better allowing you to get more casts off and with the multi strike passive for arcane you don't need to add much more seeing as you already have a passive amount. So getting more casts off in the long run means that you are able to get more spells off and in a way have more chances to proc the multi strike.

Do you understand what I am saying? Thats how I see the stat order reasoning.

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