This is my first attempt at using scoreboards for accomplishing tasks so I'm still learning. I'm trying to make a golden helmet behave as night vision goggles by giving the player the night vision effect.

Here's what I've done so far:

  1. Create a dummy objective named "nightVision".

  2. Place this command in a clock:

    scoreboard players set @a nightVision 0

  3. Then this command:

    scoreboard players set @a nightVision 1 {Inventory:[{Slot:103b,tag:{display:{Name:"Nightvision Goggles",Lore:[Equip to see in the dark!]}}}]}

  4. And finally this command:

    effect @a[score_nightVision_min:1] 16 30 0 true

I've tested it by wearing the helmet mentioned above on my head and doing a scoreboard test command. It works if I combine steps 3 and 4 into one testfor command and run a comparator out of it:

testfor [player] {Inventory:[{Slot:103b,tag:{display:{Name:"Nightvision Goggles",Lore:[Equip to see in the dark!]}}}]}

But that seems like the very thing scoreboards could be used to avoid.

I've tried taking out the first command because I thought maybe the scores were being reset too fast but it still doesn't work. I've come to the conclusion that my error is either in step 3 or step 4 but I'm not seeing it.

  • You say you have a clock running, are you certain it's running?
    – ydobonebi
    Jul 29, 2015 at 0:06
  • Yes. I can run "scoreboard players test" on myself and see that the score for nightVision is 1 when I'm wearing the helmet and 0 when I'm not. The only place those are changed are on that clock. Jul 29, 2015 at 0:35
  • 1
    Are you sure that the order the commands are running in is correct? Because the reset command has to be after the others
    – Chris
    Jul 29, 2015 at 4:59
  • 5
    There is an error in step 4, where you use a colon in the target selector instead of an equals sign. Is that just a typo? If not, change it to score_nightVision_min=1
    – MrLemon
    Jul 29, 2015 at 12:18
  • I got it working. I believe it was a combination of what PangeaCake suggested as well as the error in syntax that MrLemon pointed out. Thank you! Jul 30, 2015 at 5:55

1 Answer 1


As MrLemon has pointed out in the comments, there is an error in your fourth step, where the command is:

effect @a[score_nightVision_min:1] 16 30 0 true

You have to replace the colon ( : ) with an equals sign ( = ) for that part to work.

  • Additionally I also had the commands executing in the wrong order. Silly me. Jul 30, 2015 at 5:56

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