I noticed that while fighting the Wall of Flesh that if more people were on the server that it would have more HP.
I assume that this is to make it more balanced when more people play, otherwise 20 people could all just long on and kill any boss super easily.
But how does this scaling work? Is it only for bosses? Does damage increase too or only health? Is it a set amount? A limit to the max health? What if someone is at the other side of the map does it still count or do they have to be near the boss when it spawns? What if someone joins the server after the boss has been spawned?
And mention any other changes that occur due to more players, maybe spawn rate?