9

I noticed that while fighting the Wall of Flesh that if more people were on the server that it would have more HP.

I assume that this is to make it more balanced when more people play, otherwise 20 people could all just long on and kill any boss super easily.

But how does this scaling work? Is it only for bosses? Does damage increase too or only health? Is it a set amount? A limit to the max health? What if someone is at the other side of the map does it still count or do they have to be near the boss when it spawns? What if someone joins the server after the boss has been spawned?

And mention any other changes that occur due to more players, maybe spawn rate?

  • My understanding was that it just made bosses harder, though I don't know if that means more than just higher HP. – ZAD-Man Aug 10 '15 at 23:18
  • You know, I was just gonna ask this myself :) I've never played multiplayer but was considering it. I do know that bosses drop loot for each player (typically) – ydobonebi Aug 10 '15 at 23:28
  • 1
    @ydobonebi That's only for expert mode, where a "treasure bag" is dropped which is only visible (and therefore retrievable) by each player – Aequitas Aug 10 '15 at 23:38
  • 1
    @ydobonebi hearts aren't in chests, you can find them while mining, use a metal detector – Aequitas Aug 10 '15 at 23:42
  • 1
    @James that's completely wrong. It's not random as it's always the same if the same number of players are there, also I've seen it go up with a different amount of players. See: ign.com/wikis/terraria/Expert_Mode "Boss health scales based on the amount of players in a game." – Aequitas Aug 11 '15 at 0:20
6

Your observations for Multiplayer health scaling is only on Expert Mode.

  • Only health scales, not damage.
  • Only boss health scales. Common enemies have static health (but double compared to normal mode)
  • It is per server, so anyone logged in to that server contributes to boss health scaling. This means having more players can potentially be detrimental if they are not actively contributing and carrying their weight towards boss damage.
  • According to this thread. The health scales by 130 - 140% of the "one less player" health (ie. for three players it has ~135% the hp that it had for 2 players). If you're looking for specific numbers for a boss you intend to summon, this thread is an excellent place to look.
  • It doesn't appear there is a limit to max health.
| improve this answer | |
4

I'd like to add to the existing answer that there is in fact a limit to the max health which occurs at 1,498 players when the health is 1,000 times the original health.

This is illustrated on this webtool which shows the health for all the monsters scaling with a selected number of players.

| improve this answer | |
  • Nothing wrong with adding to old questions/answers. Thanks for the extra information! Quite interesting, I'll have to gather 1.5k friends and give the moonlord a go – Aequitas Jan 4 '18 at 4:16
  • You can count me into the 1.5k :p – Ben Ong Jan 4 '18 at 8:38

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.