Short version: I made a custom TF2 stock Scattergun model, and I'm trying to get it to work in-game. I'm modifying the v_model for the Scattergun (models/weapons/v_models/v_scattergun.mdl), and it works when I use HLMV, but it doesn't work in TF2.

More info: I placed it under my tf/custom folder, as tf/custom/newmodels/models/weapons/v_models/v_scattergun.mdl. However, when I load it in TF2, the model is the same as the default Scattergun.

I thought maybe it was the Scattergun that had a problem, so I chose the Bat (another v_model), but that didn't work either. I also thought maybe the models were unused (since most of the weapons are c_models), so I made a w_model version of the Scattergun, but it still didn't work, and the world model was still the same. I even tested it on my own server with sv_pure set to 0, but all I saw was my default Bat and Scattergun.

I went back and checked my files to make sure the model was compiling properly, and it was. I even tried deleting any extra unused files I had in the model's folder, but nothing changed.

What's going on? I know I'm placing the models in the correct location, since I made a flamethrower and it works fine in-game. HLMV also shows the model properly, it's just TF2 that doesn't show the model.

Is there something I'm doing wrong, or do the v_ and w_ models no longer work?

  • Check the sv_pure setting of the server you are playing on. – user973 Aug 29 '15 at 19:40
  • @MadMAxJr I did, and it was set to 0. I've edited the question to include this. – ASCIIThenANSI Aug 29 '15 at 22:46

Apparently the Scattergun was changed to use a c_model in the Love and War update.



You're using an incorrect folder structure.

In order to replace a model, the folder path must match the path listed in the applicable .gcf file following your mod folder name. The correct directory you want to use is:


  • I moved it to the correct location, but it still doesn't show up. – ASCIIThenANSI Aug 29 '15 at 23:09

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