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So, I got this genius idea to make a crafting table with custom recipes work anywhere, (If you just have /testforblocks running, it would only work at 1 location) using /execute.

My command would look like this:

/execute @a ~ ~ ~ testforblocks ~1 ~ ~ ~1 ~ ~ [Dispenser table coordinates]

But how would I tell it to

/execute @a ~ ~ ~ clone [Dispenser table Coordinates] ~1 ~ ~ ~1 ~ ~ 

but only to the people that match the /testforblocks?

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Set up a dummy objective, which we'll make store whether or not a player successfully tested for the dispenser:

/scoreboard objectives add FoundDispenser dummy

When a new player joins (or just on a clock) make the new player (or everyone) set their SuccessCount to store in their dummy score (FoundDispenser in this example), and nudge the dummy score off of Null:

execute @a ~ ~ ~ stats entity @p set SuccessCount @p FoundDispenser
scoreboard players add @a FoundDispenser 0

Run the execute testforblocks command, then run the execute clone command straight afterwards:

execute @a ~ ~ ~ testforblocks ~1 ~ ~ ~1 ~ ~ [Template Coordinates]
execute @a[score_FoundDispenser_min=1] ~ ~ ~ clone [Template Coordinates] ~1 ~ ~ ~1 ~ ~
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  • Thanks for the answer, Ill try it out and make a note if anything doesn't work. Tries out commands – RoyalGaming369 Sep 6 '15 at 18:49
  • Wait, would this only work for 1 recipie for each scoreboard? – RoyalGaming369 Sep 6 '15 at 20:22

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