I've attempted to perform a controlled aerobraking maneuver against Kerbin upper atmosphere (>55km) when returning from a moon and decided to speed things up with fast-forwarding from the Tracking Station. And when I had my ship circle a few rotations in the 'aerobraking' orbit, I observed that the orbit did not change, despite it should've done so.
I figure that the game does not simulate objects far from player focus properly. Is there a description what and how far from player goes out of proper simulation? A few suspected examples that I've come up with:
- Eccentric sub-atmospheric orbits
- Objects on collision course with one another (interaction/destruction/passing through)
- Science stations in orbit and on land of distant bodies (science generation/energy consumption)
My KSP is the most latest current version - 1.0.4