2

I have this problem in almost all games that use Java/LWJGL, like Minecraft, 3079 -- Block Action RPG, and 3089 -- Futuristic Action RPG.

Computer specifications

  • OS: Windows 8.1 x64
  • CPU: Intel i5-3230M Quad Core @ 2.6 GHz (3.2 GHz with Turbo Boost)
  • RAM: 8 GB DDR3 @ 1600 MHz
  • GPU: Nvidia Optimus with:
    • Intel HD Graphics 4000 (driver version 10.18.10.3958, can't update to newer versions for reasons unknown)
    • Nvidia GeForce GT 740M (1 GB VRAM, driver version 353.30, default GPU for all applications)
  • Java: JRE 7u80 (also happens with JRE 8u60)

Example crash log

http://pastebin.com/3FvYqGyf (the original file is 30.5 kB)

More details

I usually get this problem the second time I launch a LWJGL game, but it can happen the first time.

I can get to those games' launchers, but getting the games themselves to run is almost impossible.

Don't hesitate to ask for more details.

Thanks in advance for your answer(s).

  • I'm not sure if the problem is related, but I'd start by pointing my finger at Intel Graphics 4000 - Are you sure that the applications are running with your Nvidia card? A lot of laptops disable the dedicated graphics when on battery, even when they're set to default – Robotnik Sep 23 '15 at 7:34
  • @Robotnik: my laptop is almost never on battery, and I set Optimus to only use the GT 740M in the Nvidia Control Panel. EDIT: unlike the question you linked, the problematic frame is # C 0x000000000bfdddad, not a DLL name+offset. – Guillaume Jacquemin Sep 23 '15 at 9:14
2

Installing the x86 version of Java fixed my problem.

Robotnik's comment was rather close to the problem. The x64 version of Java does not play well with Intel Graphics drivers, it seems.

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