# Mounting a time-limited rescue mission for kerbal inbound to Kerbin

I have a poor kerbal who, due to poor planning by mission control (erm, me), is returning to Kerbin, but does not have sufficient fuel to enter orbit.

The situation:

1. She has 84 days of supplies left, so I'll only get one shot at a rescue.
2. Her current trajectory enters Kerbin SOI in 76d 0h 50m, reaches a Periapsis of 1.97 Mm at 77d 4h 56m, then escapes Kerbin at 79d 3h 2m.
3. She has 334 m/s deltaV remaining to work with.
4. She's in a lander can with no heat shield (the intention was to dock with a space station upon return), so I'm not sure how safe it would be to aerobrake.

Is it feasible to mount a rescue mission to intercept her as she passes through? I'm thinking I would need to treat it like a rendezvous in solar orbit by escaping to a higher orbit, waiting for her to catch up, then coming back into Kerbin and matching velocity upon intercept. I'm uncertain how to get the timing right, though, as all my other intercept missions have involved multiple phasing orbits and simple Hohmann transfers.

Any suggestions on how to figure out the calculations? Is this even viable or is she just doomed? Can I just throw raw delta-V at the problem? (sounds like a good Kerbal solution...)

The solar orbit:

Near Kerbin:

Its doable. This is what you usually do for the asteroid redirection missions.

Make a maneuver node at the Periapsis that would bring her into an Orbit. The dV for this node is a guideline for the dV of the rescue craft. This craft will have to accelerate and then again brake by at least this amount to get back into orbit and of course some spare for maneuvering.

Get a craft into orbit, that has enough dV and an orbit with the same direction as your incoming craft. Match the inclination to that of the incoming vessel.

Some-when around day 76/77 start planing an intercept at the Periapsis of the incoming craft. You might have to lower/raise your rescuers orbit a bit to get this working.

Do the intercept and as the two craft approach each other use the target mode of the NavBall to accelerate the rescuer to the speed of the other craft.

From there on its a normal rendezvous. As soon as you are close enough EVA the Kerbal over and brake into an Orbit (Don't forget you science).

• you could just send some fuel to the returning vessel, but this requires docking.

• if you dock and want to bring both vessels back you will need additional fuel/dV on the rescuer as you have to move a heavier load.

• you can do the intercept earlier. This might be easier as the ships move slower further away from Kerbin (giving an easier intercept), but this will again need additional dV.

• I attempted essentially this same plan prior to your answer, but unfortunately I missed the critical step of using an orbital maneuver for her vessel to determine the dV required to match velocity and decelerate back into orbit. As such, my rescue vehicle was just a bit shy of the necessary dV to enter orbit after rescue. I had a second rescue vehicle pre-built and in parking orbit (I figured it would be nice to have extras on hand, since I'm using the Construction Time mod), but it was too late to intercept the failed rescue with another rescue. RIP brave kerbal. Commented Nov 2, 2015 at 14:37

Although it looks like your kerbal is already lost in space. I would have recommended a Munar-assisted orbital insertion:

1. As far out as possible create a maneuver node and tweak until you can get a Mun intercept.
2. Tweak the maneuver node to kill as much of your velocity as possible without crashing you into Kerbin - If you have enough delta-v (300 should be heaps) this should be relatively easy.
3. This will put you into Kerbin orbit so a simple docking should be possible.