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I have a very fast PC (intel i7 6 core 3.4ghz / all disks are SSD 500MB/s 16GB ddr4 ram). But still, compared to Fallout 3, loading times are very long, when I open door, or use fast travel, I need to wait about 10 seconds, reading the message with some hints, that I wouldn't normally even notice in Fallout 3.

I thought it might be the speed of PC, but apparently, when running task manager simultaneously, I can see that CPU is constantly on 2% usage only, disk usage on 0%, ram is almost free and swap disabled. I don't see anything that would be utilized by the game and that made me think that this delay while loading some different place is here on purpose, so that you actually have enough time to read that tip you can see on loading screen.

I don't need to read these tips, is there any way to force the game to load the map as soon as it's possible? It's extremely annoying!

  • I know, but still it makes me feel like this delay is actually implemented in game code, and not caused by hardware not being fast enough. If it was related to hardware, there should be something highly utilized (disk?) while loading a map etc. But it's not. – Petr Nov 14 '15 at 15:09
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    There is no artificial delay in Fallout 4. Proof: Load any save game, wait for it to finish loading, then load the same file again. You'll notice the loading will happen almost instantly the second time; the game doesn't need to load any additional assets this time, since you neither moved nor did anything. – Nolonar Nov 14 '15 at 18:31
  • What made you think someone wasted time making an artificial delay? Who would bother wasting time to do that? – Nelson Nov 15 '15 at 13:30
  • @Nelson: so that you can read the hint on loading screen. You need about 10 seconds to do that at least. I tried loading the same game 2 times in a row, and despite second load might be faster, it was still about 10 seconds for it to load. If it really is loading stuff from disk, why it's utilization is 0%? The disk is literally sleeping, so is CPU. If it's not artificial delay, what's the game doing during that time? – Petr Nov 15 '15 at 17:50
  • The comparison with Fallout 3 isn't because I would expect both games load same fast, but in Fallout 3 you also have these loading hints, but on modern PC it's impossible to read them, because load happens in less than 1 second. You just can't read the loading tip in such a short time. So my point is, maybe they tried to fix it by employing this delay which /maybe/ could be disabled somewhere resulting in game loading much faster. – Petr Nov 15 '15 at 17:52
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I have noticed this as well, and I have (more or less) proof: Try to uncap frame rate and enter a new area. The loading time will be significantly lower. As OP says, when capped to 60fps, the loading screen (and its animation) will be much slower and wait so you have time to read the tips. Uncapped, it's almost impossible to read.

The reason for this is because the game speed is related directly to frame rate in this engine, which means going 120fps will double effective game speed. Since the loading screen itself is a very simple animation, it can reach 240+ fps easily, resulting in lower loading times.

Of course, the the same is also true for regular gameplay: NOT capping the game to 60fps will sometimes suddenly make the game speed up and make certain mini-games (like the lockpicking one) a lot more difficult. It's a shame we can't have both, but it seems we're stuck with either unnecessarily long loading times, or sped-up gameplay.

Hopefully, someone will mod this out as soon as possible.

  • Could you please provide a link to how to uncap frame rate? That would improve your already great answer. – Thunderforge Nov 16 '15 at 22:07
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    Find Fallout4Prefs.ini in the folder \Documents\My Games\Fallout4. Change iPresentInterval=1 to 0. Just be aware that it's gonna cause some weird stuff in-game. – Adam Nov 16 '15 at 22:13
  • I had meant adding it to the answer, since comments can sometimes be transient on Stack Exchange. But thank you! – Thunderforge Nov 16 '15 at 22:15
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    Wow, I am surprised that in 2015 someone created a game engine that binds the game speed to frame rate. That is something that very old dos games had problem with and why turbo button was invented :P thanks though, on other hand my FPS is usually around 40-50 (ultra graphics) and game doesn't really seem to be slower, so maybe the problems with game speed are only if it's actually higher than 60, but not lower. – Petr Nov 17 '15 at 18:52

protected by Community Nov 26 '15 at 23:35

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