With version 1.0.4 of Terraria came fluffy little bunnies hopping in my fields and happy little goldfish swimming in my lakes, grateful for the sanctuary my base provides them against the horrors of the wider world.

So, naturally, I'm trying to kill them.

Not because I expect it to be useful, just because the idea amuses me. Of course, the problem with this plan is that my arsenal is having distressingly little effect on them. Lasers, poisonous thorns, hell-forged steel… it all passes harmlessly through them. And I haven't been able to nail one of the little bast— er, dearies with a grenade, yet, so I don't even know whether that's effective.

So, any thoughts on how to kill them?

  • 6
    But GnomeSlice, what if a game called Adorable Animals: Adventures in Critter Land comes out? That would be a tagging nightmare! – Kevin Yap Jun 11 '11 at 5:36
  • 80
    The murder and adorable-animals tags are clearly not used enough around here, especially in combination. – a cat Jun 11 '11 at 10:13
  • 2
    @Kevin I feel compelled to create this game ... – Matthew Read Jun 11 '11 at 14:31
  • 7
    Why, you monster! – Carra Jun 12 '11 at 11:09
  • 4
    This question only has 1000~ views and 60 upvotes. A lot of people like killing bunnies. – The Communist Duck Jun 13 '11 at 15:35


As of 1.1, bunnies are just like any other mob. You may dismember them in whatever grisly fashion you choose, any place, anywhere, any time.

Begin Original Answer:

You cannot interact with Bunnies or Goldfish because the game treats them like NPC's. Therefore, you have two options for evil, wholesale slaughter!

  • Lure an enemy into the bunnies!

Slimes are everywhere aboveground during the day, and zombies are relentless at night. Though they will not seek out and destroy these fluffy friends, if you put yourself on the far side of one of the helpless NPCs, they will quickly decapitate them if they jump into the rabbits, or if the rabbits jump into them (in an impressive disregard for the laws of physics, I might add!)

Enemies may be 'coaxed' into following you by hitting them with a weak weapon, such as a wooden arrow shot from a wooden bow.

If you hear the "splotch" sound of something dying, or see numbers pop up on an otherwise dark part of your screen, it means that an enemy found its way into a critter on it's own. (If underwater, be sure to loot the dropped goldfish!)

There is one aspect of bunnies that may make this difficult, however; Bunnies only spawn in the 1/3 of the world nearest your spawn -- it is not inconceivable that the reduction in monster spawns (from your moved-in NPCs) makes it harder (if not downright impossible) to find a fiend to sick on your fuzzy hopper in the first place. If this is the case, perhaps you would prefer to...

  • Use Lava!

If dwarf fortress has taught me anything, it's that magma solves everything. Bring some magma to the surface, and any hapless NPC who walks into where you "accidentally" spilled it will be in a world of hurt. (Try this trick on the Clothier too!)

Finally, you can use Vile Powder to transform bunnies and goldfish into corrupt versions of their former selves. These incarnations can be slaughtered mercilessly as long as you like (or have corrupt animals to slaughter).

Don't forget your evil laugh; remember -- you can't spell slaughter without 'laughter'!

| improve this answer | |
  • 29
    Wow, the bunnies are cute even when dead! :-D – Ben Blank Jun 11 '11 at 5:34
  • 2
    Good call on the vile powder! – Robb Jun 11 '11 at 17:09
  • That you cannot interact with goldfish is not entirely right. You can get them when dead (try removing the water – I think) and eat them. – Kissaki Jun 11 '11 at 23:20
  • 6
    I jumped on one from a height and it splattered satisfactorily. – Raven13 Dec 2 '11 at 22:39
  • 7
    I'm a sucker for a good DF reference. +1 – edsobo Dec 6 '11 at 21:37

As of version 1.1, you can freely slaughter adorable animals to your heart's content! Bunnies, birds, and goldfish are killable just like other hostile NPCs.

There are no notes that I can find regarding this change documented in the 1.1 Patch Notes, so this may possibly be a bug. Until it's fixed, feel free to murder at will!

| improve this answer | |

Not the answer you're looking for? Browse other questions tagged or ask your own question.