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So, while I was investigating the Museum of Witchcraft, I bumped into a traveling dog-seller who reluctantly sold me a dog. I set up a second dog house in my backyard, watched as my adorable Dogmeat moved into it after I dismissed him in favor of Preston (1. Preston will give me a perk if I'm nice long enough, 2. Preston can wear Power Armor), and there they are, side-by-side in their little houses being dogs.

But it seems I can't get my new dog to come with me. I can't equip it, or communicate with it. (I'm super sad I can't equip it, Dogmeat wearing a bandana is ADORABLE and I wanted to give my bigger, meaner looking junkyard dog a Skull Bandana.) I can't even name it - it's just Junkyard Dog.

Does the Junkyard Dog - or any other purchasable or recruitable dog besides Dogmeat - have a purpose, or do they just look good occupying my doghouses?

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  • Perhaps they help defend the settlement? Commented Nov 19, 2015 at 22:41
  • 3
    I expect it's good for the same thing Dogmeat is good for - getting in the way.
    – Iszi
    Commented Nov 19, 2015 at 22:48
  • 58
    Perhaps ask over on Pets.SE?
    – user72052
    Commented Nov 20, 2015 at 2:40

2 Answers 2

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The Junkyard dog counts as 5 points of defense towards whichever settlement you send him to. Also they create happiness in your settlements.

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  • 40
    Additionally, he contributes to settler happiness.
    – psouza4
    Commented Nov 20, 2015 at 0:31
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    As well as net fecal matter
    – galois
    Commented Nov 20, 2015 at 22:24
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    Does he take up a population slot? Commented Nov 25, 2015 at 7:26
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Sorry if this is a bit late but just thought I'd share my experience.

The Junkyard dog does wear bandanas - you just can't choose or "equip" them. His bandana changes regularly so give it time and you will see him wear the skull one!

As others stated, he adds +5 to defense and if your settlement is attacked he will be the first to step into battle! I have seen some say he is invincible but he died very convincingly when I shot him...long story but he became hostile when I tried to clothe him via "pickpocket". All my settlers became hostile even though he is "my dog" so I think he does count as a settler and takes up a slot.

I do not believe he can ever be a companion as there is no way to "command" him.

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