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- Inventory Slot Detection 3 answers
I am trying to create a game where different potion effects are applied to a player depending on what armor the player is wearing (all of the armor is leather, but named and dyed). I know all of the ins and outs of it (test for a player wearing the gear sends out a signal which applies an effect), but how do I apply the affect to that player wearing the gear. Using @p or @a to specify wont work with multiple people as it will specify everyone or anyone.