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There are many science experiments in the game that only give you part of the (remaining) value whenever you carry them out and retrieve the data. So, even if you rerun the experiment, you only get part of the remaining value again, leaving yet another fraction of the full value. Like, the first time you get 75%, the second time you get 75% of the remaining 25% for a total of 93.75%, then 98.4375% for the third, and so on.

Even if you rerun the experiments again and again, you only seem to get asymptotically close to 100%, but actually reaching it seems to be impossible (or at least require an unreasonable amount of resources and effort).

Personally, I hate ending up with so many experiments in my Science Library whose value bar is somewhere around 90+% full - that just kind of tickles my OCD tendencies the wrong way.

Therefore, I have been wondering if maybe there is some way to eventually retrieve the full science value for every experiment with a limited number of runs?

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    Mod-recs are NOT off-topic. At best, we have an ongoing meta argument about whether we should rewrite the question to focus on the problem or whether we can just ignore the proposed solution in the question and focus on the problem without rewriting it. I'm voting to reopen because of that, and I'll come back later to rewrite the question to appease those that cannot accept a question with a mod-rec in it. – au revoir Nov 27 '15 at 14:59
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    @JasonBerkan I wholeheartedly disagree with you. Mod-recs ARE off-topic. Asking for something that changes how a game mechanic works because you don't like it is very much not a problem needing solving. – Frank Nov 27 '15 at 16:19
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    Voting to reopen as the question has now been modified to be on-topic (removed mention of mod-rec) as per top-voted answers in the meta post, The community is closing “mod rec” questions? – galacticninja Dec 3 '15 at 3:10
  • Are you transmitting your experiment results? I thought you should be able to get the full value on an experiment if you return the module to Kerbin. I assume you're familiar with the various biomes allowing multiple experiments, etc. – Tim S. Dec 8 '15 at 1:02
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There is no way to completely remove the requirement for repeated experiments in the base game.

You can use scientists to reset experiments in orbit, this should reduce your needs for repeated launches.

If your not mod adverse there is No More Science Grind, which should suit your needs, though it has not been updated for 1.0.5 yet

  • the link is dead jim... – Zaibis Feb 16 '16 at 12:58
  • Yea to mod website got shut down yesterday, I've found an alternative – CyanAngel Feb 16 '16 at 16:27

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