More specifically, are companions affected by buffs to S.P.E.C.I.A.L. stats, such as a +1 STR from equipped gear? Are there any stats more useful to buff than others, for certain characters?
Do companions have S.P.E.C.I.A.L. stats?
Yes, they do have S.P.E.C.I.A.L. stats.
You can work out a companion's stats on PC by opening the console, clicking on the companion or other entity (Bethesda refers to them as 'actors') and utilising the console command
I also performed
player.getav Strength so I could compare the stats and ensure that I was in fact getting Cait's stat, not my own.
As you can see, my own personal Strength stat is 7, whilst Cait's is 5.
Companion Carry Weight is a calculated value that can also be checked. Cait again as our test example, has 150, whilst I currently have 350:
Do companions benefit from S.P.E.C.I.A.L. increases?
Let's find out! We can use
setav <stat> <value> to set the S.P.E.C.I.A.L. stats to whatever we want:
By setting Cait's Strength to 10, we can see that this also raises her Carry Weight to 200.
Do companions benefit from S.P.E.C.I.A.L. bonuses from equipped items?
Yes!, take Army Fatigues for example, which provide +1 Strength when equipped:
I've removed everything else from Cait's inventory for this test to avoid any other equipment messing with the stats. I ran the
getav command for Strength and Carry Weight before and after equipping the Fatigues:
As you can see, Cait's Stats raise from 5 Strength, 150 CarryWeight to 6 Strength, 160 CarryWeight:
Are there any stats more useful to buff than others, for certain characters?
- Strength for Carry Weight is probably the biggest one.
- Endurance does not seem to have an effect on health (I ran
resethealthin case it had set the maximum but not the current health):
I don't think they have SPECIAL attributes simply because they would not matter (except strength and endurance).
STR = plus in carry weight and melee damage (yes that works)
PER = accuracy in VATS (I don't think companions use VATS)
END = health increase (seems to work as well)
CHR = persuasion in dialogues (companions don't need it)
INT = experience point gain (companions don't need it)
AGI = action points (companions don't use AP)
LCK = criticals in VATS (again, no VATS for companions)