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Some FrontierNav locations seem to only be available by a Skell with flight capabilities. What locations are these?

It would be helpful if they were relative to ones that can be reached since I don't believe you can get the ID of the location without actually getting there first.

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Primordia

  • The northwest-most one requires a skell to get to it.
  • The one just northwest of NLA requires a flying skell also.

Noctilum

  • All of the Divine Roost ones (the two in the very top left) require a flying skell.

Oblivia

  • The one in the hole (it's the one that everyone tries to jump to when they first get a skell) doesn't need a flying skell but it helps immensely.
  • There is a flying island in the northeast area of Oblivia (it's just south-east of the most north-east one) that you need a flying skell to get to.

Sylvalum

I actually think you can get all of these on foot.

Cauldros

The island in the bottom-middle-left of cauldros seems to require a flying skell to get to it.

  • 1
    "it's the one that everyone tries to jump to when they first get a skell" It's like you're in my mind – 3Doubloons Jan 5 '16 at 5:59
  • @3Doubloons everyone tried it at some point, myself included. The temptation was just too much :D – Seiyria Jan 5 '16 at 14:27
  • @3Doubloons i tried it without a skell, FWIW. it was funny. – swasheck Aug 12 '16 at 16:48
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The most north-western one in Primordia can actually be reached via flightless skell. You just need some creative climbing. Too bad you need mechanical level 5 to plant.

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