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Normally you can order a follower out of power armour by talking to them and it's one of the options however every time I talk to Deacon he tells me he's having second thoughts about his recall code.

I have tried telling him yes and no about reading it, with no change in the dialog and then the dialog ends meaning I never get to tell him to get out of the power armour. Am I doing something wrong? I want to give him some normal armour to wear too!

  • did you try taking his fusion core? never tried with companions but raiders instantly leave their power armor if you take it – user135262 Jan 7 '16 at 16:59
  • Seems it was a 'bug' of sorts, I read the code and then read it back to him - it fixed the issue. I won't say any more as spoilers :) – djsmiley2k - CoW Jan 7 '16 at 18:36
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This really feels like a bug or design flaw, but it may actually be intentional. Without this restriction, the player may be more prone to avoid the only action that will allow Deacon's story to progress any further. So, this could just be Bethesda's way of "railroading" the player.

The proper solution (per the game's current design) is to actually read the paper containing Deacon's recall code, and then say it to him in conversation. Until you do this, you can work-around the unavailability of a "Dismiss" option by taking on another companion (which forces you to dismiss your current companion). However, there's no non-hostile way to get him out of Power Armor without reading the code.

In fact, the recall code Deacon gives you is fake. This will only be revealed to you when you try reading it to him. At that point, he'll tell you that the code was just a lesson for you to learn. Given that lesson, it's really hard to say what you should believe about Deacon's true nature past this point. It's still actually possible that he is a Synth and the code he gave you just wasn't one that will work.

  • I guess it's mildly appropriate, in a wordplay sort of way, that a Railroad NPC railroads you. I didn't read it because I was trying to respect Deacon's agency as a fellow sentient. Too bad Bethesda doesn't respect the agency of somebody trying to play the game as a nice/respectful person. – T.J.L. Jan 7 '16 at 20:26
  • @T.J.L. I mostly feel the same way. At the very least, if Bethesda really wanted to railroad the player here (and yeah, the pun was sorta intended in my answer), they could have found a way to do it without tricking the player into thinking they had a choice. – Iszi Jan 7 '16 at 20:49
  • As per your spoiler, you find out the truth if you kill him for one of the other factions. He's not. – DCShannon Jan 7 '16 at 22:01

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