2

(Bear with me, I'll try to whip the question into something answerable by SE standards)

Related to this question, my buddies and I are trying to get some EL going—one challenge from previous 4X is that lack of balance usually meant lack of replay-ability for us (so, people who get stuck with weaker factions don't have much incentive to play). So:

Do all factions have at least one viable win condition?
From what I've read, Diplomatic Victory is almost impossible, but maybe Drakken can still win through other means by imposing peace/alliances on other players and developing their kingdom.

If so, please elaborate on those (i.e., Vaulters: Conquest/Supremacy/Elimination victories, thank to strategic resource production/boosts, that allow bigger/better armies, all other things being equal; Ardent Mages, due to Pillars/Incantations).

  • Good luck getting a proper answer to this. I don't play multiplayer at all, but in my experience the Vaulters are so much better than most of the other factions it's laughable. – DCShannon Jan 22 '16 at 22:23
  • I know it's a stretch, not sure if I should've cut the question up over several posts (to make each more tractable). – Khashir Jan 22 '16 at 22:24
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    This seems much too opinionated to be answerable. Question 4 is clearly off-topic, as well. – Frank Jan 22 '16 at 22:47
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    Thanks, @Robotnik. I removed Q3, and cut out Q2 to a separate question. – Khashir Jan 23 '16 at 5:20
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    @Khashir - No problem. I updated the title to reflect this :) – Robotnik Jan 23 '16 at 5:24

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