Some items in Terraria drop only very rarely from certain enemies. It's a pain having to farm so many enemies to try to get these rare items. Is there any way to make them drop more often?

  • 1
    Possible duplicate of How can I increase the drop rate for Antlion Mandibles
    – Aequitas
    Commented Jan 24, 2016 at 20:47
  • @Aequitas No. This question is not about Antlion Mandibles specifically. This is for any possible item. The purpose of this question is to provide a general answer for all item drops (since they all have the same answer) rather than having to answer it again every time someone asks about a different item. Notably, in response to this: gaming.stackexchange.com/questions/253056/… Commented Jan 24, 2016 at 20:49
  • The answer wasn't specific to mandibles, it was for any item
    – Aequitas
    Commented Jan 24, 2016 at 20:57
  • 3
    The answer references generic item drop rate, but the question does not. Since they're not asking the same thing, I'd say they're not duplicates.
    – Frank
    Commented Jan 24, 2016 at 21:12
  • @Aequitas I disagree. Almost the entirety of the answer on the linked post is dedicated to Antlions, even if a lot of it also applies to other items. Further, as Frank stated, the question was about a specific item, and thus won't be what people search for when looking to have this question answered. Commented Jan 24, 2016 at 21:39

1 Answer 1


As of version 1.4: Yes, using the Luck mechanic.

Material drops and unique item drops, among a number of other things, are affected by the player's Luck, though this mostly seems to apply only to non-Boss enemies. A positive Luck score can as much as double item drop rates, while a negative Luck score can almost halve them (though in practice, it's impossible to go lower than 9/10ths the usual drop rate). Luck is affected by a wide variety of factors, most of which aren't communicated in the game.

  • Ladybugs and Town NPCs - Touching a ladybug that was released by a player gives a bonus, while killing a ladybug (including using one as fishing bait) gives a penalty. Killing Town NPCs affects the same variable, with the Guide giving a bonus and any other Town NPC besides the Clothier giving a penalty. Only the most recent event is used.

  • Torches - Certain types of Torches in the area (within about 42 tiles?) will affect a player's Luck. Generally speaking, biome-themed torches will give a bonus when in the correct biome, and Bone Torches will give a lesser bonus in non-biomed (i.e. Forest) areas. Most other torches don't affect Luck, and multiples of the same type of Torch don't stack.

    • Prior to version, using a biome torch in the "wrong" biome, or using regular torches in most non-Forest biomes, would result in a penalty to Luck. This effect was removed in the hotfix.
  • Luck Potions - Having the Lucky buff from a Luck Potion will increase your Luck score. Longer remaining durations on the buff provide a stronger increase.

  • Lantern Nights - The Lantern Night event occurs the evening after a boss or invasion is defeated for the first time, and provides an increase to the player's Luck score through the night, even underground.

  • Garden Gnomes - If a Gnome enemy is exposed to sunlight, it turns into a Garden Gnome, which is a piece of furniture that gives a Luck increase to players nearby (about the same range as Banners and Campfires).

These different factors all stack additively with each other.

In addition to this new Luck mechanic, the previous options for getting an item to drop sooner -- Expert Mode and increasing spawn rates -- still apply (see below).

Source: https://terraria.gamepedia.com/Luck

Prior to version 1.4: No, there is no way to increase the drop rate of items.

(With one exception for some items. See below.)

But what you can do is increase the enemy spawn rate.

Obviously, the faster enemies spawn, the more you can kill, so the more chances they have to drop the item you're after. The spawn rate of enemies can be increased in a few ways:

  • Battle Potions - Increase enemy spawn rate while active.
  • Water Candles - Placing one of these will increase the spawn rate in the nearby area, indicated by the presence of the Water Candle debuff active on your character. Holding one will also work, but then you can't equip a weapon.
  • Blood Moon - During a Blood Moon, the enemy spawn rate in surface areas will increase.

These effects do all stack with each other, but you can't stack multiple of the same item. So the highest spawn rate increase possible is by using a Battle Potion with a Water Candle placed nearby (during a Blood Moon, if applicable).

This is the only thing you can do to increase your chances of finding an item.

But what was that about an exception?

The only exception to this general rule is Expert Mode, which is only available in the Desktop, Console (PS4/Xbox One/Switch), and Mobile (iOS, Android) versions of the game. In an Expert Mode world, some rare enemy drops will have their drop chance increased, sometimes as much as doubling. Obviously, you need to create an Expert Mode world if you're not already using one, and Expert Mode comes with its own set of complications, so try it at your own risk. If you want to find whether your particular item has an increased drop rate in Expert Mode (and what the new drop rate is), look up the monster that drops it on the Terraria Wiki.

  • Don't the frost and pumpkin moons and a few other events increase monster spawn rate? I may be wrong, but I'm pretty it's not just the blood moon that does this.
    – user91193
    Commented Jul 17, 2016 at 10:35
  • @Gamer3001 Invasions and Moon Events have their own particular spawn rate which doesn't depend on the biome in which you're standing. As they also overwrite the normal enemy spawns, they're not really relevant to the question of making a particular enemy spawn more often for drops. Commented Jul 17, 2016 at 15:20
  • Torch luck might be the only dumb addition to 1.4. Commented May 20, 2020 at 21:37
  • @Wrigglenite Fortunately, within a couple hours of me updating my answer dangit, they got rid of Luck penalties from torches, at least. (Grumble grumble, updating again...) Commented May 21, 2020 at 1:02

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