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On some games (mostly RPGs), speedrunners use decor elements to skip some zone(s) of the game (for instance in the Duke's Archive in Dark souls).

Since using decor doesn't look like a bug, is it still considered as 'utilising a glitch'? Would the Speedrun still be considered glitchless if you do these kind of moves?

Here is an example of such use of decor

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    I'd personally say if it skips some of the game, it's a glitch. However the best way to get the 'community' opinion is to take a look at a site like the games done quick. Jan 26, 2016 at 13:55
  • i don't understand the decor part, but abusing level design is differently as to glitching the game. Elevators don't have "security walls" and you can hump off to your death, the player in the clip knows where the exit is and simply jumps over the elevator , for me glitching would be do specific actions to be able to traspass not traspasable terrain, like in dark souls 2 if jumped over a specific ledge you could fall out of the game but not to the death and wander through it until the last boss withouth killing any previous bosses.
    – xerido
    Jan 26, 2016 at 14:50
  • You're talking about how he rolls onto the balcony? I would hardly call that a glitch.... There is stuff like this all over Dark Souls, much of it is intended. I agree completely with @xerido. The player is not using some exploit to break the game. It looks completely legitimate to me. Jan 26, 2016 at 14:51
  • Yeh I was showing the balcony as an example, there are a lot of these skips in speedruns and I wanted to try some glitchless speedruns too this is why I wanted to know if there were precised rules on these kind of skips for instance Jan 26, 2016 at 14:53
  • But i still would enjoy an aclaration of what he means about using decor, because depending on the game it is using a glitch or it is intended. It is not the same to take a detour in dark souls through jumping in a balcony, than jumping through an elevator in wow to Access a zone that shouldnt be accesible that way.
    – xerido
    Jan 26, 2016 at 15:03

1 Answer 1

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Taking advantage of the level design and in-built shortcuts with the tools provided by the creators is normally accepted as a glitchless speedrun.

For example:

  • The warp portals in world 1-2 in the original super mario bros
  • Using the thief's key or the ledges in the graveyard in Dark Souls
  • Abusing a boss's weaknesses (e.g. undead bosses in Final fantasy which are instant win with Phoenix feather or revive spell)

Anything that makes the game behave in non intended ways is considered a glitch.

  • Stopping bosses or monsters from even attacking or damaging the player
  • Going trough normally-impassible terrain
  • Instant-killing unintended way
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  • Impasible terrain is like a wall or void I assume, but going over a fence is still fine then? for instance at that moment youtu.be/PJq3Z0PmmcQ?t=258 . (Sorry if i'm a bit lame but the line between glitch and not glitch is so thin..) Jan 26, 2016 at 15:31
  • I understand your suffer, everything depends on the behaviour of the game and his rules, in your video, i can't clearly say if it is glitching or not because i didn't play bloodborne, if all the fences are jumpable, except those that are too high or end in a "out of bound" place then i would considere this "jump" in the video not a glitch, he doesn't end traversing impasable terrain. pretty grey area
    – xerido
    Jan 26, 2016 at 15:40
  • Thanks for help man, I guess sometimes it is hard to judge whether or not it is a glitch :) +1 ! Jan 26, 2016 at 15:50

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