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Having a member of your squad with reduced will is definitely detrimental for your team, and only through successful missions and keeping hp topped up can I get rid of it. I'd like to know, however, as this is the near 2nd time I've gotten this on squad members and I'd like to know how in the future I can greatly reduce the chances of this happening? Do I just have to stick with perfect missions?

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    "Near 2nd time"... you mean the first time? – DCShannon Feb 5 '16 at 21:48
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    It's worth noting that if a squad member is shaken then recovers by having good missions, their will is then higher than it would otherwise be – theheadofabroom Feb 6 '16 at 9:24
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If your soldier gets gravely wounded in a mission, there is a chance that the soldier gets shaken. This chance is 20/25/25/30% for the four difficulties.

What is gravely wounded? It means that the recovery time is more than 168 Hours (336 on Legendary) - this is determined at the end of the mission.

How is recovery time determined? Based on the lowest HP percentage at any point in the mission, a number is generated within certain limits. There are four "buckets": up to 20%, 21-50%, 51-75%, 76+%.

Example, your Soldier has 10 HP and takes 6 Damage, which brings him down to 40% health. At the end of the mission, the game looks in the 21-50% bucket to see the range of how long recovery takes and picks a random number from that. If that random number is more than 168 hours (336 on legendary), you're gravely wounded and the game rolls if you're shaken.

Note that the source of damage doesn't play into it, and neither does healing. The game records the lowest your HP ever was. E.g., 10 health, take 6 damage, heal 4 damage, take 3 more damage, heal 4 damage -> Even though you end the mission with 9 HP, the game records that you were down to 4 HP, which is 40% of 10. That percentage is the ONLY thing that counts.

I do note that the spread between best and worst recover time is MASSIVE. For example, a single point of damage (the 76%+ bucket) on Rookie difficulty puts your Soldier out of commission for 5 to 25 days - completely random.

For more technical details, I dug into the source code here.

Bonus Answer: If you recover from being shaken, you get a permanent increase to Will (4 to 13 points) and can't be shaken again - it's like Vaccination.

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    Given part of the question (the main part?) was "how can I prevent my squad members from being shaken" - after reading your Reddit answer, it sounds like a good answer would be "by improving your base's heal rate". Might be worth adding to this. – Joe Feb 8 '16 at 22:11
  • According to this reddit conversation you can be shaken multiple times. – Paul Feb 20 '17 at 11:22
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Don't have an exact source but I had more than 5 shaken soldiers and usually they become shaken after a mission that goes really bad: the person in cause is gravely wounded and someone else died or almost everyone else is gravely wounded as well. It also depends on their current will.

But I kind of learned not to fight this new mechanic and instead use it in my favour. The good thing is that after a person recovers from being shaken they receive a considerable increase in will which would be very hard to achieve otherwise.

So after a soldier becomes shaken, wait for them to heal and take them only on easy or medium missions, keep them in the back and let them finish wounded enemies. Works like a charm every time!

I guess what doesn't kill you really makes you stronger :)

EDIT: There's also a high chance to become shaken if the soldier gets unconscious or strangled by the "thin man" (the viper - the irony).

EDIT2: Since the question is about preventing becoming shaken, I could add the fact that a good prevention is to use the mind shield. Preventing mind attacks like mind control and panic could help a lot on this manner.

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From what I've gone through with now my third shaken teamate... Try your best to not let him get to damaged.

Good luck with that one btw...

I know if your guy gets knocked unconscious or whatever status bleeds you out the chances are much higher.

That one is not that bad its just positioning...

Best of luck seriously! :)

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