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Help, what's the best way to force a Sectoid to relinquish mind control on one of my units? Bullets and melee are ok, but the % chance to hit is killing me as it's often that it misses and I take serious damage the next turn.

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Flashbangs are your answer, as a flashbang that explodes in range of a Sectoid will 100% of the time force the Sectoid to relinquish mind control over a teammates.

Note that once done so, the Sectoid will no longer be able to use any alien abilities and will default to ranged weaponry.

  • 7
    Flashbanging sectoids also gets rid of psi zombies quite handily. – Fambida Feb 5 '16 at 20:06

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