Xcom 2 released with 3 mods available from the guys that made The Long War mod for Xcom at launch. (Before launch, even, for those with preview copies) One of these mods introduced a new skill tree for high ranking soldiers that provide leadership themed bonuses. What skills can be learned, and what do they do?

  • 1
    I'm kind of torn on how to ask/tag this question since the mod is semi-official. It's technically not part of the base game, but it's endorsed by the people that made the base game. Are there any relevant discussions on meta? Should there be a new one?
    – Fambida
    Commented Feb 10, 2016 at 3:52
  • Mods are okay as long as it's not a troubleshooting "help xcom crashes after installing x mod"
    – childe
    Commented Feb 10, 2016 at 4:37

1 Answer 1


Fireteam leader

  • Collector - Killing any non-human enemy has a 50% chance to grant 1 intel point as long as the leader is healthy.
  • Get Some - Once per mission, spend an action to grant all allies within Command Range a +20 bonus to Critical Hit chances for the remainder of the turn.

Squad Leader

  • Defilade - Soldiers within Command Range of the leader receive +5 bonus to defense value provided by cover.
  • Focus Fire - Spend an action to pinpoint a target and grant your squad cumulative Aim bonuses and 1 Armor Piercing on attacks against that target for the rest of the turn.

Section Leader

  • Fall Back! - Spend an action to grant a free but uncontrolled defensive action to any visible ally.
  • Scavenger - Mission rewards of supplies, Alien Alloys and Elerium increased by 30% after successful missions. Chance of collecting extra Alien Alloys and Elerium from aliens.

Troop Leader

  • Fire Discipline - All allies within Command Range of the leader gain +10% to hit on reaction fire.
  • Oscar Mike - Spend an action to give all allies within Command Range +3 Mobility for the remainder of the turn. Usable once per mission.

Field Commander

  • Lead by Example - The leader improves the Aim, Will and Hack of soldiers within Command Range by half the difference between soldier and leader.
  • Combined Arms - All allies within Command Range of the leader do +1 damage with all successful attacks.

Source: Inside the mod LW_OfficerPack/Localization/XComGame.int

  • Holy crap those are good bonuses. Would any of those stack with a second leader?
    – DCShannon
    Commented Feb 10, 2016 at 23:35
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    You can't take two leaders on a mission at all. Be very careful with making multiple leaders. Commented Feb 11, 2016 at 2:18
  • @user2357112 "Except in dire situations" states the game. I presume that is when the ufo is grounded and you have to defend with up to 10? people.
    – Sumurai8
    Commented Feb 12, 2016 at 13:50

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