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The command to add scientists and engineers to your Avenger is as follows (roughly):

  • giveScientist [NUM_LVL]
  • giveEngineer [NUM_LVL]

What I'm curious about is what the level modifier does to scientists and engineers. I've tried low and high stats, like adding a level 9001 engineer and a level 100 scientists, and I still can't figure out if there's a cap on abilities, a level cap for engineers or scientists, and what the level affects.

Since engineers can actually affect a lot of different facilities, as mentioned in this question, how do levels affect engineers and scientists?

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They don't, at least not anymore.

Essentially at some point, there was a leveling system where Engineers and Scientists had a level from 1 to 10, and gave a certain number of "points". Certain research or proving grounds projects required a certain number of points.

For example, Sectoid Autopsy required 10 Science Points.

None of that leveling is actually used anymore. I mean, the code is all still there, but the way the values are set means that every Engineer and Scientist gives 5 points. Tygan and Shen count, so to reach the 10 Points for Sectoid Autopsy, you need 1 additional scientist.

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  • That's interesting, but when I tried adding high level scientists it greatly affected the bonuses you got from placing them in certain rooms. For example, my level 4000 engineer added +27 contacts in my communications relay room, and another high level engineer added +22 staffing gremlins
    – childe
    Feb 11 '16 at 23:52
  • Yes, but I don't think you can get High Level engineers in the game, unless I'm mistaken and you can get them from missions. It does seem that they can't level up though.
    – Michael Stum
    Feb 12 '16 at 1:00
  • Engineers still seem to make a difference, Scientists no longer seem to (Research Speed % increase seems to be1/Number Of Scientists, so 50, 33, 25, 20,...)
    – Michael Stum
    Feb 12 '16 at 1:01
  • Using a level 10 engineer in a workshop provides many extra gremlin drones.
    – Fambida
    Feb 13 '16 at 7:40

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