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I have XCOM 2 open in windowed mode. On loading screens (they're very long) or dialog sequences I would like to tab out to do other things, like read my emails. Yet I don't think XCOM 2 is working while I'm tabbed out. The animations are all paused. The mission briefing dialog is paused. When I put the attention back on the XCOM2 window it resumes.

How do I make sure it's still running even if I'm not on the window?

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  • Have you tried timing the loading screens?
    – DCShannon
    Feb 12, 2016 at 5:02
  • 4
    For what it's worth, particularly on the returning-to-base load screen, you can press capslock to skip the load screen after a brief hitch (yes, I am not kidding). Feb 12, 2016 at 7:32
  • I don't run in windowed mode (at least I dont' think so - I haven't changed from default) but I find that if I tab out to read email and such like then often when I come back it will be giving me the press button to continue suggesting it finished loading while not having focus. Might be different if running full screen than windowed. It may also be that mission briefing pausing doesn't mean loading is paused so worth running some experiments (eg tab out and leave it for 10 minutes or more and see if it does in fact finish).
    – Chris
    Feb 12, 2016 at 11:02
  • When returning from a mission, try pressing "capslock". It'll stop rendering the skyranger and focus entirely on loading the geoscape / avenger. Takes me down from ~40 seconds to ~5. Feb 12, 2016 at 14:14
  • @SableDreamer Yes it does work! Thanks that's amusing. Sadly it doesn't work for going to the mission. Maybe it's because it's doing some random generation of the map and that takes a long time?
    – Harry
    Feb 12, 2016 at 16:28

1 Answer 1

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I haven't tested this yet for XCOM 2 but I did this in Xcom EU by modifying the baseengine.ini file:

bPauseOnLossOfFocus=FALSE

This file is a standard Unreal Engine file so it should be there for Xcom 2 as well.

Look in: XCOM 2 installation folder/engine/config.

Will double check this when I get home.

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  • It is there in XCOM 2, but it's actually already set to false. Doesn't seem to be having any impact for me though. Feb 12, 2016 at 10:00
  • @ChrisHayes Hmm, thanks Chris, I will have a look
    – spauny
    Feb 12, 2016 at 10:32

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