In Seed 2: Vortex of War, every now and then I'm lucky enough to pick up a rare(ish) weapon from combat. Sometimes, these rare weapons have a stat bonus for something called Bloodlust, given as a percentage. What is this? And what is the percentage a measure of?

This particular weapon has a bonus which says: "Bloodlust + 13%"


Seems it is the percentage of damage caused on enemy returning to you as health gain on hit.

So, when a hit causes 100 points of damage, health gained is 13 points, regarding the 13% stat above.

It is comparable to the "leeching" stat in games like Diablo.

  • Did you test this yourself? – Wipqozn Jul 11 '11 at 13:40
  • If this is the case, what determines how often this effect 'happens' when in combat? – GnomeSlice Jul 11 '11 at 17:32
  • @Wipqozn No A friend of mine has the game on his iPhone, he confirmed the behaviour. @GnomeSlice It seems to happen every time you land a successful hit. – DrFish Jul 11 '11 at 18:51
  • @Bora > I can tell you from experience that it does not happen every time a hit is landed on the enemy. If that were the case, this would make you pretty much unstoppable anyway. – GnomeSlice Jul 12 '11 at 16:33

According to this user guide on IGN Bloodlust heals you every time you hit an enemy.

From the relevant section:

Weapons: more attack rating, critical rating, blood lust (hit heals you),
-mp/sp consumption, +mp/sp regen, -skill cooldown, +skill level

  • I had a hunch about this. Can you find any more information on what the percentage value refers to? Is it the amount healed? Or the chance for a hit to heal? – GnomeSlice Jul 11 '11 at 0:54
  • No I can not. I searched for awhile both before and after I posted that (and more now), but that guide was the only source I found which even mentioned bloodlust. Only source I find which was anything other then a review in fact. If I do find anything, I'll make sure to update my answer. – Wipqozn Jul 11 '11 at 10:58
  • If it is anything like other games, you will restore X percent of your base health on a kill. So if you have 100 base health, and kill a mob you should gain 13% of 100 = 13 HP. – Sharken Jul 11 '11 at 12:18
  • @Sharken It's just as likely it's a percentage of damage done, or the health of the monster being attacked. – Wipqozn Jul 11 '11 at 12:49
  • Or it could also be a percentage of how likely any given hit is to trigger the effect. This is the issue. :P – GnomeSlice Jul 12 '11 at 20:11

It means exactly what it states. The character lusts for blood. It’s basically another way of saying that the character is completely berserk and focused on killing its opponent. I also believe "bloodlust" gives a +percentage of your max health and a + value of hp and a slight decrease in defense.

Bloodlust is a desire for extreme violence and carnage, often aroused in the heat of battle and leading to uncontrolled slaughter and torture.

  • 1
    Good definition, but I was actually wondering how it relates to the game Seed 2: Vortex of War. I don't think the game-related info you provided is correct, either. – GnomeSlice Jul 14 '11 at 19:00

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.