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I've noticed that the weapons in Battlefront do a lot of damage at close quarters, but the damage reduces with distance. Is there a formula for this? And if so, is it the same for all weapons?

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Symthic has all you need to know about what needs to be calculated in regards to figuring out the damage of the blasters.

There is a formula posted on the Symthic Forums, which I have confirmed, that will calculate the damage based off of the blasters max/min damage, max/min range, and firing range. The formula itself will exceed the max/min blaster damage, although that is handle within the game itself

Damage = MaxDmg - (Range - StartFalloff) / (EndFalloff - StartFalloff) * (MaxDmg-MinDmg)

Example Calculations

T-21B

Range = 19m
Damage = 45 - (19 - 10) / (50 - 10) * (45 - 34)
Damage = 42.525

Range = 16m
Damage = 45 - (16 - 10) / (50 - 10) * (45 - 34)
Damage = 35.1

DH-17

Range = 29m
Damage = 25 - (29 - 25) / (40 - 25) * (25 - 5)
Damage = 19.667

Range = 38m
Damage = 25 - (38 - 25) / (40 - 25) * (25 - 5)
Damage = 7.667

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  • thanks, but it still doesn't give a reason for the T-21 being so obnoxious.
    – Parzival
    Commented Apr 8, 2016 at 21:15
  • @Parzival I agree, the T-21 is a very annoying gun to come across. Commented Apr 8, 2016 at 21:17
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    yeah, I always get killed by enemies with one health. Its my most used gun though, I have like 500 kills with heavy blasters because of it.
    – Parzival
    Commented Apr 8, 2016 at 21:19

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