# How do I calculate my blaster's damage?

I've noticed that the weapons in Battlefront do a lot of damage at close quarters, but the damage reduces with distance. Is there a formula for this? And if so, is it the same for all weapons?

Symthic has all you need to know about what needs to be calculated in regards to figuring out the damage of the blasters.

There is a formula posted on the Symthic Forums, which I have confirmed, that will calculate the damage based off of the blasters max/min damage, max/min range, and firing range. The formula itself will exceed the max/min blaster damage, although that is handle within the game itself

Damage = MaxDmg - (Range - StartFalloff) / (EndFalloff - StartFalloff) * (MaxDmg-MinDmg)

Example Calculations

T-21B

Range = 19m
Damage = 45 - (19 - 10) / (50 - 10) * (45 - 34)
Damage = 42.525

Range = 16m
Damage = 45 - (16 - 10) / (50 - 10) * (45 - 34)
Damage = 35.1

DH-17

Range = 29m
Damage = 25 - (29 - 25) / (40 - 25) * (25 - 5)
Damage = 19.667

Range = 38m
Damage = 25 - (38 - 25) / (40 - 25) * (25 - 5)
Damage = 7.667

• thanks, but it still doesn't give a reason for the T-21 being so obnoxious. Commented Apr 8, 2016 at 21:15
• @Parzival I agree, the T-21 is a very annoying gun to come across. Commented Apr 8, 2016 at 21:17
• yeah, I always get killed by enemies with one health. Its my most used gun though, I have like 500 kills with heavy blasters because of it. Commented Apr 8, 2016 at 21:19