# How do I kill a certain entity in minecraft?

I am making a map. When you stand on a pressure plate, the squid has to die. The squid is always in: X:831 Y:65 Z:-232

• Have you made any attempt to solve this yourself? Arqade works better when askers show effort to solve their own problems; we see that you have a problem you've worked on, and answerers respond to that. You also get a more specific answer that's tailored exactly to the part you're stuck, and Arqade gets a very specific question. Everybody wins! – Frank Apr 17 '16 at 1:31
• @RudolfJelínek And we expect users to show effort to answer their own questions. Not doing so is not a good sign. – Frank Apr 17 '16 at 15:34

To kill your squid, if its exactly in that coordinate, use

``````/kill @e[type=Squid,x=831,y=65,z=-232,r=0]
``````

This will kill all squids that are at the coordinates 831,65,-232 with a range of 0. The range of 0 means that only the squids on that coordinate will be killed.

To be a little more secure, use this command:

``````/kill @e[type=Squid,x=831,y=65,z=-232,r=0,c=1]
``````

This will only kill the nearest squid that is on the coordinates 831,65,-232 with a maximum range of 0 so only the squid that is on that coordinate is killed.

• I don't think `r=0` works anymore, you should now use `dx=0`, `dy=0`, or `dz=0` – kabiroberai Apr 17 '16 at 8:26
• @kabiroberai it works, but I'm not sure if with `r=0`, I would suggest to type `r=1` – RudolfJelin Apr 17 '16 at 9:39
• @RudolfJelínek In 1.8 it only kills the mobs with exactly that coordinate. I tried to use `r=1` and spawn mobs in a circle around the coordinate and they all died. Wirth `r=0` only the center one did. I'm not sure if this also applies to 1.9, I'm going to try this out now and see if it does. If it doesn't I will update the question. – nelson2tm Apr 17 '16 at 14:12

To find the entity name, type /summon and then press TAB to get a full list of entities.

To kill them, type

``````/kill @e[type=ENTITY]
``````

``````/kill @e[type=Squid,x=831,y=65,z=-232]
• Be aware that without an area limiter such as `r` or `dx/dy/dz`, all squids will be killed. All that was changed is the origin, which is essentially no different than not changing it (the actual difference being the order in which targets are obtained). – Skylinerw Apr 17 '16 at 1:43