I loot lots of alcohol, and never really paid it any attention until recently, when I wanted to earn some coins from selling part of the huge stash I collected. I was amazed to see this mess:

This was taken in a Shop while selling, but it is the same when I just open the Inventory. All the marked items are exactly the same: same name, same price.

I tried to re-order the items by type, no change - still random mess.

I understand that each type of item got its own "batch amount", however how come the exact same items are not next to each other? Is there a way to fix this?

This still happens even after a major redesign of the Inventory that has been introduced as part of patch 1.20 released in May 2016.

  • @Timelord64 yes I assumed the same, but would like to see a table listing stack details of each possible item, or type of items. (e.g. weak alcohol vs. strong alcohol etc.) Apr 17, 2016 at 8:05
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    @Timelord64 not really, the main issue is the wrong sort, or missing sort - it's all in a mess. Maybe I will remove the part about stacking itself, or post it as new question. At first I thought it's related, but now thinking about it, it's most likely two separate things anyway. Apr 17, 2016 at 9:05
  • I see what you mean. Be ware, it might come down to "the developer a made it that way" for why they stack like that. That said, there could still be a solution to that problem, if your playing on computer.
    – user106385
    Apr 17, 2016 at 9:42
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    Alchemy and Crafting also has this problem, although everything stacks to 100 there so you don't see it as much.
    – greg-449
    Apr 17, 2016 at 10:21
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    Wagering a guess, I'd say it has to do with how the code handles picking up new items. Something like if (alreadyHave and stackNotFull) then addToStack; else makeNewStack; and it throws a new item at the end of the list/table that tracks inventory. Whenever you open inventory, it just reads through the data from top to bottom and doesn't resort it to group by name Jun 1, 2016 at 20:47

1 Answer 1


This way of inventory management is due to poor design of inventory stacking [a prominent design flaw]. It would seem these items are added to your inventory based on when you received them, rather than by type or stack amount. There is no way to fix this as it is part of the game code itself, and not a "bug".

As @Crowley Astray had mentioned. If you are still quite upset about this design flaw, you can reach out to CD Projekt Red Support and let them know. There is a chance that they have received complaints on this before, and may patch it in the future.

I hope this helps out!

  • Thanks, though I doubt they still fix non critical things at this point, more likely they work on the next Witcher... :) Sep 1, 2016 at 18:28

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