So honey bees can only appear in non-freezing zones and in some cases not at all.. I embarked onto a prime location but found it utterly devoid of any vermin nests despite it being a warm climate :(

After much googling I can't find any solution for creating hives on the map. I can use the spawnunit dfhack script to create honey bees like so:


But these do not nest they just fly around, fighting each other until none remain. And tiletypes doesn't seem to have the answer either as VERMIN is not listed a material, special, or variant tile.

  • Even if bees are not present when embarking, they might spawn later on all by themselves. I have no clue about the preconditions however. Also, if it is possible, you might need to spawn the hive itself, which is probably not a creature/unit. I would guess they are handled similar to plants. Maybe a multi-file search to the term "hive" to find the exact entity would be helpful? Also the last time I played, hivekeeping was not really working, but there have been a number of releases in the mean time Commented Apr 22, 2016 at 12:59
  • Thanks - I know it works from another fort, I am hoping hives start showing up but I am doubtful. From what I can tell in the files the tile is meant to be VERMIN_SOIL_COLONY but I don't know how to set that
    – Charles
    Commented Apr 22, 2016 at 13:57
  • Unfortunately I cannot answer this either. Maybe there is someone else knowing. Commented Apr 22, 2016 at 14:14

1 Answer 1


I found a dfhack script specifically for this while browsing the github repo! https://github.com/DFHack/scripts/blob/master/colonies.lua

No idea no one has mentioned this before as the beekeeping industry is so much fun - but this script will simply ADD a honey hive under the cursor and is perfect.

Only problem is its the same name as the colonies plugin so in order to use it in dfhack I renamed hack/scripts/colonies.lua to bees.lua then the command is simply

bees place

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