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Is there any lore that explains why the Heroes of the Storm are fighting? In League of Legends, it is explained that they are fighting to settle political disputes in special arenas in a controlled systematic way to prevent the destruction that all out magical warfare was causing to Runeterra. Is there any similar story/explanation as to why the Heroes of the Storm are fighting?

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    I'm really curious why this is down voted, as it seems like a perfectly legitimate question to ask, and for once, isn't about minecraft – Nemenia Apr 26 '16 at 2:13
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    It is actually explained in the tutorial :). – zozo Apr 26 '16 at 9:13
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    Out-of-universe: Because Blizzard needed a MOBA and they found the easiest way to accomplish this was by dropping all well-known characters from their different series together in one game. There is no in-universe explanation, at least not one which makes sense. – Mast Apr 26 '16 at 12:23
  • @Mast I think it's more likely that Blizzard wanted a Super Smash Bros. style crossover game with their characters and found that an "Aeon of Strife Style Fortress Assault Game Going On Two Sides" would be the easiest option. Remember that Heroes of the Storm was originally conceived as Blizzard DOTA, a StarCraft II custom game. – EldritchWarlord Apr 26 '16 at 14:00
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    Tangentially related, the lore for LoL has recently been changed/retconned to remove summoners and the Institute of War. The lore team thought it was too limiting for new champions to always need a reason for why they would want to participate in the mock battles. I think what Riot is doing now is that they are simply building a fantasy world with interesting places and characters, then allowing us players to use those characters as champions in a game. The battles don't decide disputes anymore AFAIK. – Mage Xy Apr 26 '16 at 15:17
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The world of Heroes of the Storm -- that is, all of the various realms in which the battles take place -- is collectively known as the Nexus, a vast interdimensional storm.

Most of what we know about the Nexus is explained by Uther to Raynor during the tutorial: it periodically "grabs" heroes from other realms, including Azeroth, the Koprulu Sector, and Sanctuary, transporting them into the Nexus to do battle in its various realms, and "in the Nexus, death is only a setback".

In-universe, there is no explanation for why the Nexus chooses particular heroes. Even Uther, in the tutorial, admonishes Raynor not to think about it too hard.

The rulers of the various realms within the Nexus always serve as the announcers for the battlefields that they control and are presumably some kind of demi-deific powers. The closest thing we get to a justification for why anyone is fighting at all is that the announcers seem to enjoy watching -- or participating in -- the battles just for fun:

Captain Blackheart: "What? They're all paid up? Bah, let's get to the fun part!"

Queen Nightshade: "YES! MARCH FORTH! UPROOT YOUR ENEMIES' FORTS!"

Some maps are also contested, with separate announcers for each side (the Battlefield of Eternity maps and Towers of Doom), so the Nexus seems to have its own conquest-driven internal politics too, but mostly it seems that the rulers like watching the wanton destruction and brawling.

The realms of the Nexus include:

  • the Battlefield of Eternity, pulled in wholesale from Sanctuary, or possibly Pandemonium
  • King's Crest, a medieval world that includes Blackheart's Bay, Dragon Shire, and the Garden of Terror
  • Raven Court, a gothic horror realm that also includes the Haunted Mines
  • the Towers of Doom, a new realm on the edge of Raven Court for which the Raven Lord and Grave Keeper are battling
  • Luxoria, an Egyptian-themed world that includes Sky Temple and Tomb of the Spider Queen

Some of these realms have had brief hints at their history and mythology through skin releases; for instance, Valla, Kerrigan, Nazeebo, and Arthas have all had Raven Court-themed skins, chronicling the saga of the bloodthirsty Countess and the vampire slayers who hunted her; and Tassadar, Zagara, Brightwing, and Xul have Luxoria-themed skins. Many of the other skins have been implied to be from elsewhere within the Nexus as well, such as Star Princess Li-Ming and Space Lord Leoric.

Blizzard has stated that the Nexus is absolutely not canon within the Warcraft, StarCraft, Diablo, and Overwatch franchises, but does have its own internal canon.

Incidentally, Thrall, voiced by Blizzard's Creative Director Chris Metzen, has a few things to say about all this if you poke him enough:

What do you mean there's lore in this game? You guys actually paid someone to write a story about Raynor meeting Diablo? Isn't this PRECISELY what fan fiction is for?! ... I didn't approve any of this!

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    Maybe I missed something, but I cannot find the answer to the question in this post. Why are they now fighting exactly? – r0estir0bbe Apr 26 '16 at 15:42
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    Funfact: this is the very same story that is used to explain Quake 3 Arena: "the greatest warriors of all time fight for the amusement of a race called the Vadrigar in the Arena Eternal." – fho Apr 26 '16 at 20:03
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    It's a very popular way to justify games that completely fall apart when exposed to external logic. Although there's always the perennial conspiracy theory of "THE VADRIGAR ARE ACTUALLY THE PLAYERS". – Jeremy Avalon Apr 26 '16 at 20:16
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    As a follow-up to my last comment, I should probably point out that Artanis' joke lines also address that: "Were the xel'naga involved in the creation of the Nexus? If so, they have left no temples, no new life forms... Unless those life forms were unseen, controlling us through some sort of complicated digital mechanism, some sort of 'battle net', as it were. Maybe even thousands of these life forms, all manipulating our lives at once! All right, this is giving me a headache." – Jeremy Avalon May 23 '16 at 21:34

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