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Well, I am working on a custom texture pack for my very big map. And I found that after I replaced all the sound(like sound of taking damage, open door etc.) to custom sound for the map, it is still not enough. I need to have 3 more audio to add into the texture pack.

So my question is... Can I put a custom sound that doesn't exists in Minecraft into the texture pack and play the sound in game with the texture pack by /playsound. ? Or there is some way else to add more custom sound?

  • Some of you may asks: Why don't you try it yourself? Actually I use data at the moment, and the custom sound are in the format .mp3 so I will need to convert them into .ogg . This waste a lot of data, so I need to make sure it works, then I can convert them without wasting my data, If they doesn't work, I will need to find another way... – Forcelydated Apr 30 '16 at 14:10
  • Does this help? – APCoding Apr 30 '16 at 16:17
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Using resource packs, you can add your own sounds to the game. However, they must be in .ogg format.

Just drop your sound in the /sounds/ directory of your resource pack and move it to anywhere.

In game, the code will be the directory of it after /sounds/ with slashes replaced with periods.

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You could utilize the playSound command if you change a specific sound to one of the ones you need to add. For example, you may not need the ambient.cave sound, so you could replace that sound with one of the new ones you wish to add and then use /playsound ambient.cave to play it.

Here is a link to all of the possible sounds that you can use playsound to play.

Just pick any one you don't need, replace it, and then play it through playsound!

  • That doesn't answer my question :/ What I mean is I already replaced all my sound but I need to have 3 more sound to add, means that there is no more sound to replace – Forcelydated May 3 '16 at 11:36

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