Id like to know if there is a way to make it irrelevant how fast you toggle the switch. The result should allways be a single short impulse. This is the regular behavior:
And this is the behavior when it is toggled too fast:
It looks like the repeater is "locked" into a permanent signal by the other repeater. Is that true, can I change that in any way?
Im using this construct in combination with commandblocks that test for a player in a certain area every tick. With this error here, the whole thing leads to a wrong outcome and not the desired result.
Sidenote: Im playing on a 1.8 bukkit Server with worldedit, worldguard, multiverse and citizens. Client runs with optifine on 1.8.
Any suggestions? Am I missing something?