I'm aware that it is possible to change loot tables for mobs in Minecraft 1.9, making Ender Dragons drop an Elytra for example. This can be done either by creating a custom loot table or changing its entity data. For this example the command would be the following:

/entitydata @e[type=EnderDragon,tag=!hasTable] {ArmorDropChances:[0:1.1f,1:1.1f,2:1.1f,­3:1.1f],ArmorItems:[0:{},1:{},2:{id:elyt­ra,Count:1},3:{}],Tags:["hasTable"]}

Considering this, how would it be possible to make it so that Wither Skeletons always drop a skull?

  • 1
    For starters you can get a sword with an enchantment of fortune at like 100. – Kingsley Zhong May 8 '16 at 15:02

I can't do it with loot tables, but I can still help you. Get a repeating command block and input:

/scoreboard objectives add test stat.killEntity.WitherSkeleton

Next, in the same direction as that command block is facing, place a chain command block and input this:

execute @p[score_test_min=1] ~ ~ ~ summon minecraft:wither_skull ~ ~ ~

which is good if your inventory is filling up fast, or

give @p[score_test_min=1] minecraft:skull 1 1

which is great if you're on a server and don't want people pinching your skulls. Next place another chain command block with:

/scoreboard players set @p[score_test_min=1] test 0

Note: Replace 'test' with the name of a scoreboard of your choosing, set the repeating command block to always active and unconditional, set the others to always active and conditional. This is multiplayer-friendly.

Bonus: If you use this for something more common (like cows and leather, for example), you might want to limit the availability by imposing a second requirement. To do this, put another repeating command block in place. Whichever repeating command block is closest to the chain command blocks can be a chain command block, but it must be set to conditional.

An example of a different kind of restriction is:

{SelectedItem:{id:minecraft:iron_axe,tag:{display:{Name:"Sacrificial Axe"}}}}

Best of luck!

| improve this answer | |
  • 1
    Summoning a wither_skull is not going to provide the player with wither skull items. A wither_skull entity is the projectile shot from the Wither boss. Also be aware that the question is referring to 1.9, where stat.killEntity.WitherSkeleton does not exist (and instead can only detect skeletons of all types). – Skylinerw Nov 21 '16 at 10:26
  • thank you, i must have been using a more recent version by mistake. – Elizabeth Anne Attaway May 2 '17 at 20:14

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.