I was trying to make a door that only opened when it was me walking across the tripwire. The first block has the code:
testfor @p[1303,56,518,2,n=PlayerName]
It is impulse, unconditional and needs redstone.
The others use (repeated for all of the blocks):
setblock 1304 56 515 air
They are chain, unconditional and always active.
However the condition for the name doesn't have any effect. I tested it on 2 accounts and the door opened on both. Am I using the syntax wrong or is there something else I'm missing?
**Edit - The problem has been confirmed as the pick block key saving all states correctly other than the conditional.**
it used to save the conditional state since it was originally saved as NBT. However, it was changed later on during the 1.9 snapshots to be a blockstate rather than NBT. The reason behind that is because changing the conditional setting via NBT would not prompt the client to render the block anew, making it appear as a regular command block instead of conditional. Changing a blockstate would allow the client to re-render it. Pick-blocking only saves NBT, so that blockstate is lost. – Skylinerw