I'm currently using the latest 16w20a snapshot, but AFAIK, anything that works for this problem in 1.9 will work here. Basically, I'm trying to detect when new chunks are loaded. This way I can /spreadplayers
some armor stands around the player and generate some structures in the new chunks. The problem is, I don't know how to detect when there are new chunks loaded.
I thought it would help to detect when the armor stands have become unloaded, which I thought I could do by seeing whether /testfor
or /execute
fail on them...but they never do. I've ensured they're in unloaded chunks, and still both of those commands are successful and I don't understand how.
So, in conclsion, how can I test for the generation of new chunks? I can't just spread the armor stands everywhere all the time, because that would lead to structures generating where there are already structures from the last spread.