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In Minecraft, there is a problem with creating a map containing Mushrooms. When placing the Mushrooms, they don't stay on the ground as a block, instead they turn back into items because of high light level. The problem is that I don't wish to have a lower light level - this makes the map looking badly.
Does someone know how to preserve the Mushrooms as a block in a highly lit place?

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If you place the mushroom on Mycelium, the light rules do not apply. From the docs:

Mushrooms can remain on mycelium blocks in any light level, unlike the situation on other blocks, where mushrooms are broken (dropping as items) during block updates in high light.

If you are making a downloadable map, and you don't like the look of Mycelium, you could create a resource pack with that texture replaced with one you want, and recommend it to be downloaded and used with the map.

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You can make the map low light and effect everyone with night vision.

You can also try surrounding the mushroom with barriers so no light can get in it.

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  • Rookie, barriers are transparent to light – RudolfJelin May 26 '16 at 17:11
  • I also thought about the night vision solution, but that would mean that there will be no sunlight. I need the sunlight for daylight sensors, because otherwise the redstone circuit will not work. – Quijibo May 26 '16 at 17:28
  • My bad. Sorry about the barriers – Roke May 27 '16 at 3:31
  • use the setblock command. /setblock ~ ~ ~ red_mushroom i haven't tested it tho – Haroun Mohamed-Fakier May 27 '16 at 11:46

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